When Is Rust Force Wipe
54,247 playing now

OnlineAF102.39.118.251:28015checked 8m ago

[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |

biweekly wipes moddedcarbon
Players now 0/ 50 0% full
7-day average 1 peak 4
Rank #3,886 top 18% · #13 in AF
Last wipe 11d ago biweekly schedule
Next wipe 2d 13h Sun 18 Oct, 01:13 UTC

Players

AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

010020030040012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 18% of all ranked servers, top 39% in AF. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Sunday 18 October, 01:13 UTC, in 2d 13h. Its biweekly schedule tag · low confidence

Usual gap 8.1 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 7 players, last three wipes
Crowd held 100% of its cycles kept half the crowd

Coming wipes

2d 13hSun 18 Oct, 01:13 UTC
16d 13hSun 1 Nov, 01:13 UTC
21d 7hThu 5 Nov, 19:00 UTC FW
30d 13hSun 15 Nov, 01:13 UTC
44d 13hSun 29 Nov, 01:13 UTC

The first 48 hours of its last wipes

Sun 4 OctThu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 16 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 01:13 UTC11d ago 10 – running 3
Thu 1 Oct, 18:26 UTC FW13d ago 6 held half 2.3 days 3
Thu 17 Sep, 19:37 UTC27d ago 4 held half 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Naked and Afraid NO KOS ZAAF · groups of 8+ · biweekly · 1 on average 3/ 100
Intoxicated ZA Vanilla 1 - Wipe in a few hoursAF · groups of 8+ · biweekly · 8 on average 1/ 100
Intoxicated ZA Vanilla 3 - 01 Oct - Fresh wipeAF · groups of 8+ · monthly · 50 on average 55/ 150
ServerZ Rust Monthly ZAAF · groups of 8+ · monthly · 4 on average 7/ 50
Voodoo ZAAF · groups of 8+ · monthly · 2 on average 0/ 100
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 17 on average 2/ 100

Quick answers

from the figures on this page

Server rules

What are the rules and settings on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

A gather rate is not given in the name of [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |. Groups can reach 8 players, the default for the game. survival is the game mode, gather, build, raid: the standard game. Raiding and player combat are enabled. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are in use. VAC from Valve is active as anti-cheat.

What map is used on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

A procedural map of size 3,500 with seed 1862422565 runs on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |, generated by the game. You can view it on RustMaps from this page, because size and seed determine the map.

Player count

How populated is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

The current population of [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | is 0, out of 50 slots. Averaging 1 players over seven days, it peaked at 4. The busiest time in the last 48 hours was 18:00 UTC, when the average was 3 players.

Where does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | stand in the rankings of Rust servers?

For player hours in the last seven days, [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | ranks #3,886 overall, #13 in Africa, and is in the top 18% of all ranked servers.

Server tags

What are the tags on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | and what do they mean?

These tags are set by [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | and read by the game's server browser: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): It holds up to 50 players; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2634 (Protocol): Joining requires the same protocol version, 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): The network layer is RakNet, which is standard for the game; $r? (Region code): The region code is not set; ^b (Biweekly): The wipe interval is two weeks; ^z (Modded): You will find it under Modded; the game is changed by plugins or settings; ^y (Carbon): This server uses Carbon for plugins; AF (Africa): In the server browser, this appears under Africa. Its current players, queue, and world creation time come from the tags and appear at the top of this page.

Where does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | appear in When Is Rust Force Wipe lists and filters?

On When Is Rust Force Wipe, [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | is placed in these lists: Rust modded servers, listed live. Its filters on the server list are Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Server info

Where can [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | be found?

The AF tag means [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | lists itself in Africa. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. Connect using 102.39.118.251:28015.

Is the performance on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | good?

Over the last 48 hours the average was 195 server fps, and the lowest was 14. The world held as many as 86,835 entities: buildings, deployables and all other objects. 2,940 MB was the highest memory use. Players feel lag when fps drops and entity counts climb.

How reliable is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |, and is it currently online?

Right now [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | is up. About 8 hours ago is when it last restarted, based on its reported uptime. It was up for 168 of the last 7 full days' 168 hours, 100% of the time. First seen by When Is Rust Force Wipe on 13 September 2026.

What Rust version is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | on?

The version on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | is Rust network protocol 2634 and build 167781, on Windows. Joining requires the same protocol on your game; Steam updates it for you.

Wipe schedule

On what schedule does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | wipe?

The schedule of [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | cannot be confirmed from the wipes on record, which are too few, so the prediction follows its tag. On Sunday 18 October at 01:13 UTC the next wipe is due. The world in play now was built 11 days 10 hours ago. A wipe schedule of every two weeks is published in its tags.

What can you expect on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | when wipe day arrives?

The recent wipes of this server drew an average peak of 7 players. 16 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Connect

What is the process to join [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

Open Rust, press F1 for the console, then type client.connect 102.39.118.251:28015. Alternatively, use Launch Rust on this page to start Rust via Steam and join. https://discord.com/invite/cDHcf229qe is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,AF,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival gameplay.
mp50
Max players It holds up to 50 players.
ts8
Group limit Teams are capped at 8, as in the standard game.
v2634
Protocol Joining requires the same protocol version, 2634.
cs167781
Build It runs on game build 167781.
ptrak
Networking The network layer is RakNet, which is standard for the game.
$r?
Region code The region code is not set.

Wipe schedule

^b
Biweekly The wipe interval is two weeks.

Mods and access

^z
Modded You will find it under Modded; the game is changed by plugins or settings.
^y
Carbon This server uses Carbon for plugins.

Region

AF
Africa In the server browser, this appears under Africa.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.