When Is Rust Force Wipe
98,027 playing now

Offline102.39.118.251:28025checked 19h ago

[ZA]MadHouse-Test| South-Africa

biweekly wipes vanillamoddedcarbon
Players now 0/ 50 0% full
7-day average 0 peak –
Rank #15,829 top 72%
Last wipe 19h ago biweekly schedule
Next wipe 13d 4h Wed 28 Oct, 22:27 UTC

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Wednesday 28 October, 22:27 UTC, in 13d 4h. Its biweekly schedule tag · low confidence

Usual gap 27.3 days between real wipes
Wipe-day peak 1 players, last three wipes
Crowd held 0% else halves by day 1

Coming wipes

13d 4hWed 28 Oct, 22:27 UTC
21d 0hThu 5 Nov, 19:00 UTC FW
27d 4hWed 11 Nov, 22:27 UTC
41d 4hWed 25 Nov, 22:27 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 22:27 UTC19h ago – – running 0
Thu 17 Sep, 15:58 UTC28d ago 1 halved by day 1 27.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Naked and Afraid NO KOS ZAAF · groups of 8+ · biweekly · 1 on average 4/ 100
Intoxicated ZA Vanilla 1 - 15 Oct - Just wipedAF · groups of 8+ · biweekly · 8 on average 71/ 100
Intoxicated ZA Vanilla 3 - 01 Oct - Fresh wipeAF · groups of 8+ · monthly · 49 on average 63/ 150
ServerZ Rust Monthly ZAAF · groups of 8+ · monthly · 4 on average 4/ 50
Voodoo ZAAF · groups of 8+ · monthly · 2 on average 2/ 100
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 16 on average 10/ 100

Quick answers

from the figures on this page

Server rules

What are the rules and settings on [ZA]MadHouse-Test| South-Africa?

No gather rate appears in the name of [ZA]MadHouse-Test| South-Africa. The game's default group cap of 8 players applies. It runs survival, the default game of gathering, building and raiding. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are in use. Vanilla is its own label: no rates, kits or rules are altered from Facepunch's version. VAC from Valve is active as anti-cheat.

What map is used on [ZA]MadHouse-Test| South-Africa?

The map on [ZA]MadHouse-Test| South-Africa is procedural, of size 3,000 and seed 144600381, made by the game. From this page, RustMaps can display it: the same size and seed give the same map.

Player stats

What is the player count on [ZA]MadHouse-Test| South-Africa?

Right now [ZA]MadHouse-Test| South-Africa is offline, with its last appearance 19 hours ago. The average player count for the last seven days is 0.

What is [ZA]MadHouse-Test| South-Africa's ranking among Rust servers?

Over the last seven days, [ZA]MadHouse-Test| South-Africa ranks #15,829 for player hours, placing it in the top 72% of all ranked servers.

Lists and tags

What are the tags on [ZA]MadHouse-Test| South-Africa and what do they mean?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 player slots; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, which is standard for the game; $r? (Region code): There is no region code; ^b (Biweekly): It wipes on a two-week cycle; ^v (Vanilla): No rates, kits or rules are altered from Facepunch's version; ^z (Modded): This server appears in Modded, as plugins or settings modify the game; ^y (Carbon): This server uses Carbon for plugins from the tags [ZA]MadHouse-Test| South-Africa publishes. The top of this page also shows its current players, queue, and world creation time, all from the tags.

Where does [ZA]MadHouse-Test| South-Africa appear in When Is Rust Force Wipe lists and filters?

These When Is Rust Force Wipe lists include [ZA]MadHouse-Test| South-Africa: Rust modded servers, listed live. These filters show it on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Server info

Where can [ZA]MadHouse-Test| South-Africa be found?

Its name points to Africa, though [ZA]MadHouse-Test| South-Africa publishes no region tag. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. You can reach it at 102.39.118.251:28025.

What is the uptime and reliability of [ZA]MadHouse-Test| South-Africa?

The last time [ZA]MadHouse-Test| South-Africa was seen was 19 hours ago; it is offline right now. It was up 1 of 168 hours in the last 7 full days, 1% of the time. It was first seen by When Is Rust Force Wipe on 13 September 2026.

What Rust version is [ZA]MadHouse-Test| South-Africa on?

On Windows, [ZA]MadHouse-Test| South-Africa runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.

Wipe schedule

How often does [ZA]MadHouse-Test| South-Africa wipe, and when?

The prediction for [ZA]MadHouse-Test| South-Africa follows its tag because the wipes on record are too few to confirm the schedule. The server is due to wipe on Wednesday 28 October at 22:27 UTC. The world in play now was built 19 hours ago. Its tags carry a wipe schedule of every two weeks.

What can you expect on [ZA]MadHouse-Test| South-Africa when wipe day arrives?

Its recent wipes averaged 1 players at peak. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, the crowd dropped below half by day 1.

How to join

How can you connect to [ZA]MadHouse-Test| South-Africa?

Enter client.connect 102.39.118.251:28025 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect. You can find its website at https://discord.com/invite/cDHcf229qe.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 player slots.
ts8
Group limit Teams are capped at 8, as in the standard game.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, which is standard for the game.
$r?
Region code There is no region code.

Wipe schedule

^b
Biweekly It wipes on a two-week cycle.

Difficulty

^v
Vanilla No rates, kits or rules are altered from Facepunch's version.

Mods and access

^z
Modded This server appears in Modded, as plugins or settings modify the game.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.