When Is Rust Force Wipe
38,931 playing now

OnlineNA104.129.132.19:28109checked 9m ago

Naval Deep Sea 1

quad monthly wipes vanillamoddedoxide
Players now 0/ 120 0% full
7-day average 0 peak –
Rank #15,918 top 72% · #1542 in NA
Last wipe 10d ago monthly schedule
Next wipe 21d 16h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123403:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

0246803:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers, top 83% in NA, and #632 of the quad servers (top 78%). Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 21d 16h. The force wipe · high confidence

Usual gap 0.8 days between real wipes
Wipe-day peak 1 players, last three wipes

Coming wipes

21d 16hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 00:48 UTC10d ago 1 – running 0
Sun 4 Oct, 04:55 UTC10d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Scheduled CHAOS | PVP+PVE Hybrid | Weekend PVP | Raidable NA · quad · monthly · 4 on average 7/ 100
WIPED ●ZOMBIE● Sinister Rust PVP|Raidable Base|SkillTreeNA · quad · monthly · 2 on average 2/ 75
Reddit.com/r/PlayRust - US Monthly QuadNA · quad · monthly · 28 on average 38/ 200
RustForNoobs.com | Solo Duo Trio Quad | Monthly | USNA · quad · monthly · 6 on average 2/ 150
Rusty Pirates | No Decay | Monthly | No BP WipesNA · quad · monthly · 2 on average 4/ 50
Austin Texas Vanilla NoobsNA · quad · monthly · 1 on average 1/ 75

Quick answers

from the figures on this page

Map and rules

What are the rules and settings on Naval Deep Sea 1?

No gather rate appears in the name of Naval Deep Sea 1. Up to 4 players may group together: quad. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the server browser puts it under Modded. Oxide plugins are in use. Its self-description is vanilla: no rates, kits or rules are altered from Facepunch's version. VAC from Valve is active as anti-cheat.

What is the map for Naval Deep Sea 1?

A procedural map of size 4,800 with seed 1017058979 runs on Naval Deep Sea 1, generated by the game. You can view it on RustMaps from this page, because size and seed determine the map. The name of the map is Procedural.

Player stats

How many players are on Naval Deep Sea 1?

Naval Deep Sea 1 holds 0 players of its 120 slots at the moment. The average player count for the last seven days is 0.

Where does Naval Deep Sea 1 stand in the rankings of Rust servers?

Naval Deep Sea 1 is #15,918 on player hours over the last seven days, #1,542 in North America, and in the top 72% of all ranked servers. It holds #632 among quad servers.

Lists and tags

How should you interpret the tags on Naval Deep Sea 1?

The game's server browser reads these tags from Naval Deep Sea 1: gmrust (Game mode): Standard survival gameplay; mp120 (Max players): 120 player slots; ts4 (Group limit): A team may contain up to 4 players; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): The region code is not set; ^m (Monthly): Wipes happen monthly, together with the force wipe; ^v (Vanilla): No rates, kits or rules are altered from Facepunch's version; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): This server appears in Modded, as plugins or settings modify the game; NA (North America): The server browser lists it under North America. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.

Where does Naval Deep Sea 1 appear in When Is Rust Force Wipe lists and filters?

On When Is Rust Force Wipe, Naval Deep Sea 1 is placed in these lists: Rust modded servers, listed live and Rust servers in North America. These filters show it on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Server details

Where can Naval Deep Sea 1 be found?

With its NA tag, Naval Deep Sea 1 lists itself in North America. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. You can reach it at 104.129.132.19:28109.

How smooth is the performance on Naval Deep Sea 1?

Over the last 48 hours the average was 5 server fps, and the lowest was 5. Buildings, deployables and everything else in the world came to a peak of 129,843 entities. 6,029 MB was the highest memory use. What players call lag is low fps plus a rising entity count.

How reliable is Naval Deep Sea 1, and is it currently online?

You can connect to Naval Deep Sea 1 at this moment. Its reported uptime shows a restart roughly 10 days ago. It was up for 168 of the last 7 full days' 168 hours, 100% of the time. The first sighting of it by When Is Rust Force Wipe was on 13 September 2026.

Which Rust version is used on Naval Deep Sea 1?

The version on Naval Deep Sea 1 is Rust network protocol 2634 and build 166652, on Linux. Steam updates your game, but you need the same protocol to join.

Wipe info

How often does Naval Deep Sea 1 wipe, and when?

The only wipe on Naval Deep Sea 1 is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was built 10 days 1 hours ago. The tags carry a monthly wipe schedule.

What can you expect on Naval Deep Sea 1 when wipe day arrives?

An average of 1 players turned out at the busiest point of its recent wipes. The peak of the crowd on the latest wipe came 8 hours after the wipe.

Join info

What is the process to join Naval Deep Sea 1?

Use the console: press F1 in Rust and enter client.connect 104.129.132.19:28109. Another option is Launch Rust on this page, which launches Rust via Steam and connects you.

Server tags

what each one means

Published as mp120,ptrak,$r?,v2634,^m,^v,NA,gmrust,cs166652,ts4,^o^z

Game

gmrust
Game mode Standard survival gameplay.
mp120
Max players 120 player slots.
ts4
Group limit A team may contain up to 4 players.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking It uses RakNet, the standard network layer for Rust.
$r?
Region code The region code is not set.

Wipe schedule

^m
Monthly Wipes happen monthly, together with the force wipe.

Difficulty

^v
Vanilla No rates, kits or rules are altered from Facepunch's version.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded This server appears in Modded, as plugins or settings modify the game.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.