When Is Rust Force Wipe
44,429 playing now

OnlineNA104.129.132.227:30015checked 10m ago

Jitters Test Server

weekly wipes moddedoxidepve
Players now 0/ 10 0% full
7-day average 0 peak 1
Rank #7,379 top 33% · #1145 in NA
Last wipe 14h ago weekly schedule
Next wipe 6d 9h Wed 21 Oct, 10:20 UTC

Players

AveragePeakWipe
0123401:0010:0019:0005:0014:0023:00Wiped Wed 14 Oct, 10:20 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608001:0010:0019:0005:0014:0023:00Wiped Wed 14 Oct, 10:20 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 33% of all ranked servers, top 62% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Wednesday 21 October, 10:20 UTC, in 6d 9h. Its weekly schedule tag · low confidence

Usual gap 1.1 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 2 players, last three wipes
Crowd held 33% else halves by day 2.5

Coming wipes

6d 9hWed 21 Oct, 10:20 UTC
13d 9hWed 28 Oct, 10:20 UTC
20d 9hWed 4 Nov, 10:20 UTC
21d 18hThu 5 Nov, 19:00 UTC FW
27d 9hWed 11 Nov, 10:20 UTC
34d 9hWed 18 Nov, 10:20 UTC
41d 9hWed 25 Nov, 10:20 UTC

The first 48 hours of its last wipes

Thu 8 OctWed 30 SepSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 10:20 UTC14h ago – – running 0
Thu 8 Oct, 10:56 UTC6d ago 1 – – 0
Wed 30 Sep, 22:46 UTC14d ago 3 halved by day 3 7.5 days 0
Sun 27 Sep, 23:42 UTC17d ago 2 held half 3 days 1
Sun 27 Sep, 17:39 UTC17d ago 2 – 0.3 days 1
Sat 26 Sep, 20:43 UTC18d ago 2 – 0.9 days 0
Fri 25 Sep, 12:51 UTC19d ago 4 – 1.3 days 0
Thu 24 Sep, 16:28 UTC20d ago 4 – 0.8 days 0
Thu 24 Sep, 09:50 UTC20d ago 4 – 0.3 days 1
Thu 24 Sep, 00:14 UTC21d ago 4 – 0.4 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustMode PvE | 10/8 | No Tech Tree | Skills | Raids | EventsNA · groups of 150+ · weekly · 4 on average 2/ 50
[US] Northnet 1x PVE | Events | Raids | No Tech Tree | Custom WNA · groups of 8+ · 1x · weekly · 3 on average 0/ 75
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 195 on average 237/ 2000
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average 92/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 60 on average 48/ 200
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 60 on average 88/ 125

Quick answers

from the figures on this page

Server rules

What are the rules and settings on Jitters Test Server?

The name of Jitters Test Server gives no gather rate. The game's default group cap of 8 players applies. pve is the game mode, other players cannot be fought. It is a Modded listing: the game is changed by plugins or settings. The plugin count is Oxide. VAC from Valve is active as anti-cheat.

What is the map for Jitters Test Server?

A procedural map of size 3,500 with seed 2244 runs on Jitters Test Server, generated by the game. From this page, RustMaps can display it: the same size and seed give the same map.

Player stats

How many players are on Jitters Test Server?

On Jitters Test Server, 0 of 10 slots are filled right now. Averaging 0 players over seven days, it peaked at 1.

What is Jitters Test Server's ranking among Rust servers?

Jitters Test Server is #7,379 on player hours over the last seven days, #1,145 in North America, and in the top 33% of all ranked servers.

Server tags

How should you interpret the tags on Jitters Test Server?

The server browser reads gmrust (Game mode): Standard survival gameplay; mp10 (Max players): It holds up to 10 players; ts8 (Group limit): 8 per team, which is the default for Rust; v2634 (Protocol): Your game version must match protocol 2634 to connect; cs167781 (Build): It runs on game build 167781; ptrak (Networking): RakNet is the default network layer for Rust, and this server uses it; $r? (Region code): There is no region code; ^w (Weekly): The wipe cycle is one week; ^p (PvE): There is no player-versus-player combat; the world itself is the threat; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server appears in Modded, as plugins or settings modify the game; NA (North America): In the server browser, this appears under North America from the tags Jitters Test Server publishes. The top of this page also shows its current players, queue, and world creation time, all from the tags.

Where does Jitters Test Server appear in When Is Rust Force Wipe lists and filters?

On When Is Rust Force Wipe, Jitters Test Server is placed in these lists: Rust modded servers, listed live, Best Rust PvE servers and Rust servers in North America. These filters show it on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Server details

What is the location of Jitters Test Server?

With its NA tag, Jitters Test Server lists itself in North America. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. You can reach it at 104.129.132.227:30015.

What is the performance like on Jitters Test Server?

Over the last 48 hours the average was 59 server fps, and the lowest was 25. Buildings, deployables and everything else in the world came to a peak of 95,483 entities. Memory use peaked at 3,234 MB. When fps is low and entities climb, players feel it as lag.

How reliable is Jitters Test Server, and is it currently online?

Jitters Test Server is currently up. About 12 hours ago is when it last restarted, based on its reported uptime. It was up 144 of 168 hours in the last 7 full days, 86% of the time. First seen by When Is Rust Force Wipe on 13 September 2026.

What is the Rust version for Jitters Test Server?

The version on Jitters Test Server is Rust network protocol 2634 and build 167781, on Linux. To join, your game must be on the same protocol; Steam handles the update.

Wipe info

When does Jitters Test Server wipe?

The prediction for Jitters Test Server follows its tag because the wipes on record are too few to confirm the schedule. The server is due to wipe on Wednesday 21 October at 10:20 UTC. It has been running its current world since 14 hours ago. A weekly wipe schedule is published in its tags.

What happens on wipe day for Jitters Test Server?

An average of 2 players turned out at the busiest point of its recent wipes. The peak of the crowd on the latest wipe came 1 hours after the wipe. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. Otherwise, the crowd fell below half by day 2.5.

How to join

What is the process to join Jitters Test Server?

Enter client.connect 104.129.132.227:30015 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^w,NA,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival gameplay.
mp10
Max players It holds up to 10 players.
ts8
Group limit 8 per team, which is the default for Rust.
v2634
Protocol Your game version must match protocol 2634 to connect.
cs167781
Build It runs on game build 167781.
ptrak
Networking RakNet is the default network layer for Rust, and this server uses it.
$r?
Region code There is no region code.

Wipe schedule

^w
Weekly The wipe cycle is one week.

Gameplay

^p
PvE There is no player-versus-player combat; the world itself is the threat.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This server appears in Modded, as plugins or settings modify the game.

Region

NA
North America In the server browser, this appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.