Offline104.129.132.27:28070checked 13d ago
Atlas - 2x Quad Development (Staging)
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #643 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the rules and settings on Atlas - 2x Quad Development (Staging)?
By its name, Atlas - 2x Quad Development (Staging) gathers at 2x. Up to 4 players may group together: quad. It runs survival, gather, build, raid: the standard game. Players may raid and fight one another. Plugins or settings change the game, so the server browser puts it under Modded. The plugin count is Oxide. It uses the term vanilla for itself: no rates, kits or rules are altered from Facepunch's version. VAC, Valve's anti-cheat, is enabled.
What map is used on Atlas - 2x Quad Development (Staging)?
Atlas - 2x Quad Development (Staging) uses a procedural map of size 3,850 with seed 72357419, generated by the game. From this page, RustMaps can display it: the same size and seed give the same map. The map is named Billy Joe's Custom Map.
Player stats
How populated is Atlas - 2x Quad Development (Staging)?
Atlas - 2x Quad Development (Staging) is not online at present; the last time it was seen was 13 days 16 hours ago.
What is Atlas - 2x Quad Development (Staging)'s ranking among Rust servers?
Over the last seven days, Atlas - 2x Quad Development (Staging) ranks #16,275 for player hours, placing it in the top 69% of all ranked servers. Among servers in the quad group, it is #643.
Lists and tags
What is the meaning of the tags on Atlas - 2x Quad Development (Staging)?
The server browser reads gmvanilla (Game mode): Vanilla survival gameplay; mp400 (Max players): The slot count is 400; ts4 (Group limit): A team may contain up to 4 players; v2634 (Protocol): Joining requires the same protocol version, 2634; cs166257 (Build): The current game build is 166257; ptrak (Networking): RakNet is the default network layer for Rust, and this server uses it; $r? (Region code): There is no region code; ^v (Vanilla): No rates, kits or rules are altered from Facepunch's version; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The Modded category applies: plugins or settings alter the game; modded (Modded): The Modded category applies: plugins or settings alter the game from the tags Atlas - 2x Quad Development (Staging) publishes. The top of this page also shows its current players, queue, and world creation time, all from the tags.
Where does Atlas - 2x Quad Development (Staging) appear in When Is Rust Force Wipe lists and filters?
These themed lists on When Is Rust Force Wipe feature Atlas - 2x Quad Development (Staging): Rust modded servers, listed live and 2x Rust servers. Its filters on the server list are Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.
Server details
Where can Atlas - 2x Quad Development (Staging) be found?
No region is published by Atlas - 2x Quad Development (Staging). When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. You can reach it at 104.129.132.27:28070.
What is the uptime and reliability of Atlas - 2x Quad Development (Staging)?
Atlas - 2x Quad Development (Staging) is currently offline, with the last sighting 13 days 16 hours ago. The last 7 full days saw it up 0 of 168 hours, 0% of the time. The first sighting of it by When Is Rust Force Wipe was on 29 September 2026.
What is the Rust version for Atlas - 2x Quad Development (Staging)?
Rust network protocol 2634 and build 166257 on Linux is what Atlas - 2x Quad Development (Staging) runs. Joining requires the same protocol on your game; Steam updates it for you.
Wipe info
On what schedule does Atlas - 2x Quad Development (Staging) wipe?
Its rhythm cannot be told from the wipes of Atlas - 2x Quad Development (Staging) on record, which are too few. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. It has been running its current world since 15 days 16 hours ago.
Join info
How can you connect to Atlas - 2x Quad Development (Staging)?
Open Rust, press F1 for the console, then type client.connect 104.129.132.27:28070. Alternatively, use Launch Rust on this page to start Rust via Steam and join.
Server tags
what each one meansPublished as mp400,ptrak,$r?,v2634,^v,gmvanilla,cs166257,ts4,^o^z,modded
Game
gmvanilla
mp400
ts4
v2634
cs166257
ptrak
$r?
Difficulty
^v
Mods and access
^o
^z
modded
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.