When Is Rust Force Wipe
40,115 playing now

OnlineNA104.143.2.107:28015checked 14m ago

DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction

2x biweekly wipes moddedcarbonpve
Players now 0/ 100 0% full
7-day average 0 peak 1
Rank #5,660 top 26% · #951 in NA
Last wipe 2d ago biweekly schedule
Next wipe 11d 16h Tue 27 Oct, 00:56 UTC

Players

AveragePeak
00.250.50.75109:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

01020304009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct13 Oct14 Oct15 Oct

Top 26% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Tuesday 27 October, 00:56 UTC, in 11d 16h. Its biweekly schedule tag · low confidence

Wipe-day peak 1 players, last three wipes

Coming wipes

11d 16hTue 27 Oct, 00:56 UTC
21d 10hThu 5 Nov, 19:00 UTC FW
25d 16hTue 10 Nov, 00:56 UTC
39d 16hTue 24 Nov, 00:56 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 00:56 UTC2d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustValley 2x PVE+ |Legendary Weapons| Raidable Bases|NA · groups of 15+ · 2x · biweekly · 13 on average 4/ 100
ALLIANT GAMES - RUST RESURGENCE - 2X - PVE ONLYNA · groups of 8+ · 2x · biweekly · 2 on average 1/ 50
[US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid BNA · groups of 8+ · 2x · biweekly · 2 on average 0/ 100
Clear as Rust | 2x PvE | SkillTree | Raidable Bases | Dungeons NA · groups of 8+ · 2x · biweekly · 1 on average 1/ 100
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 194 on average 90/ 2000
Zombie Land 3x PVE | Raids | Skills | Events | Custom MapsNA · groups of 14+ · 3x · biweekly · 53 on average 27/ 100

Quick answers

from the figures on this page

Rules and settings

What are the rules and settings on DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction?

The name of DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction includes a gather rate of 2x. Groups can reach 8 players, the default for the game. It runs pve, no combat against other players. It is a Modded listing: the game is changed by plugins or settings. Plugins number Carbon on this server. VAC from Valve is active as anti-cheat.

What is the map for DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction?

A procedural map of size 4,500 with seed 1337 runs on DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction, generated by the game. The same size and seed produce the same map, so RustMaps can show it from this page. It carries the map name Custom Map.

Player count

What is the player count on DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction?

The current population of DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction is 0, out of 100 slots. The seven-day average is 0 players, with a peak of 1. The highest average over the last 48 hours occurred at 19:00 UTC, with 1 players.

What position does DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction hold in the Rust server rankings?

For player hours in the last seven days, DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction ranks #5,660 overall, #951 in North America, and is in the top 26% of all ranked servers.

Server tags

How should you interpret the tags on DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction?

These tags are set by DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction and read by the game's server browser: gmrust (Game mode): Standard survival gameplay; mp100 (Max players): It holds up to 100 players; ts8 (Group limit): The default team size is 8; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): RakNet is the default network layer for Rust, and this server uses it; $r? (Region code): There is no region code; ^b (Biweekly): It wipes on a two-week cycle; ^p (PvE): There is no player-versus-player combat; the world itself is the threat; ^z (Modded): You will find it under Modded; the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework used; NA (North America): The server browser lists it under North America. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.

Where does DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction appear in When Is Rust Force Wipe lists and filters?

These themed lists on When Is Rust Force Wipe feature DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction: Rust modded servers, listed live, Best Rust PvE servers, 2x Rust servers, Rust servers in North America and Rust zombie servers. These filters show it on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days; Gather rate: 2x.

Operator and location

Where can DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction be found?

In North America, DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction lists itself with the NA tag. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. You can reach it at 104.143.2.107:28015.

Is the performance on DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction good?

The average server fps over the last 48 hours was 7, with a low of 5. Buildings, deployables and everything else in the world came to a peak of 129,861 entities. 4,953 MB was the highest memory use. When fps is low and entities climb, players feel it as lag.

What is the uptime and reliability of DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction?

DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction is currently up. The uptime it reports puts the last restart at about 2 days 5 hours ago. The last 4 full days saw it up 96 of 96 hours, 100% of the time. The first sighting of it by When Is Rust Force Wipe was on 10 October 2026.

What Rust version is DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction on?

The version on DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction is Rust network protocol 2634 and build 167584, on Linux. Steam updates your game, but you need the same protocol to join.

Wipe schedule

On what schedule does DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction wipe?

The schedule of DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction cannot be confirmed from the wipes on record, which are too few, so the prediction follows its tag. On Tuesday 27 October at 00:56 UTC the next wipe is due. The world in play now was built 2 days 7 hours ago. The tags state that it wipes every two weeks.

What can you expect on DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction when wipe day arrives?

An average of 1 players turned out at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

Connect

How can you connect to DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction?

Open Rust, press F1 for the console, then type client.connect 104.143.2.107:28015. Alternatively, use Launch Rust on this page to start Rust via Steam and join.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^b,NA,^p,gmrust,cs167584,ts8

Game

gmrust
Game mode Standard survival gameplay.
mp100
Max players It holds up to 100 players.
ts8
Group limit The default team size is 8.
v2634
Protocol To join, your game must be on protocol 2634.
cs167584
Build Game build: 167584.
ptrak
Networking RakNet is the default network layer for Rust, and this server uses it.
$r?
Region code There is no region code.

Wipe schedule

^b
Biweekly It wipes on a two-week cycle.

Gameplay

^p
PvE There is no player-versus-player combat; the world itself is the threat.

Mods and access

^z
Modded You will find it under Modded; the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework used.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.