When Is Rust Force Wipe
32,736 playing now

Online104.143.2.118:29015checked 8m ago

US | 2x |DEVELOPEMENT|

2x moddedoxide
Players now 0/ 100 0% full
7-day average 0 peak –
Rank #15,900 top 72%
Last wipe 2d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
0123406:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

01020304006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep30 Sep3 Oct6 Oct12 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap 15.6 days between real wipes
Wipe-day peak 2 players, last three wipes
Crowd held 0% else halves by day 2

The first 48 hours of its last wipes

Mon 12 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 21:32 UTC2d ago 0 – running 0
Sun 27 Sep, 06:17 UTC17d ago 4 halved by day 2 15.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
US Limitless 2x Monthly Main | No BP Wipes | x2NA · groups of 12+ · 2x · monthly · 142 on average 117/ 200
Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 130 on average 53/ 100
[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8NA · groups of 8+ · 2x · weekly · 96 on average 0/ 150
[US] Stevious 2x Mondays | Vanilla | 10/12NA · groups of 12+ · 2x · weekly · 91 on average 25/ 200
[US] Spoonkid Rust - 2x Monthly | 8 MAX | No BP WipesNA · groups of 8+ · 2x · monthly · 83 on average 37/ 67
[US] Stevious 2x Main | Vanilla | 10/8NA · groups of 12+ · 2x · weekly · 79 on average 8/ 200

Quick answers

from the figures on this page

Rules and settings

What are the rules and settings on US | 2x |DEVELOPEMENT|?

The name of US | 2x |DEVELOPEMENT| includes a gather rate of 2x. The game's default group cap of 8 players applies. survival is the game mode, the default game of gathering, building and raiding. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC from Valve is active as anti-cheat.

What map is used on US | 2x |DEVELOPEMENT|?

A procedural map of size 3,750 with seed 33333 runs on US | 2x |DEVELOPEMENT|, generated by the game. The same size and seed produce the same map, so RustMaps can show it from this page. It carries the map name SCRAPLAND.GG.

Player stats

How populated is US | 2x |DEVELOPEMENT|?

On US | 2x |DEVELOPEMENT|, 0 of 100 slots are filled right now. The average player count for the last seven days is 0.

What position does US | 2x |DEVELOPEMENT| hold in the Rust server rankings?

Over the last seven days, US | 2x |DEVELOPEMENT| ranks #15,900 for player hours, placing it in the top 72% of all ranked servers.

Lists and tags

What are the tags on US | 2x |DEVELOPEMENT| and what do they mean?

The server browser reads gmrust (Game mode): Standard survival gameplay; mp100 (Max players): 100 player slots; ts8 (Group limit): The default team size is 8; v2634 (Protocol): Your game version must match protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, which is standard for the game; $r? (Region code): There is no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category applies: plugins or settings alter the game from the tags US | 2x |DEVELOPEMENT| publishes. The top of this page also shows its current players, queue, and world creation time, all from the tags.

Where does US | 2x |DEVELOPEMENT| appear in When Is Rust Force Wipe lists and filters?

On When Is Rust Force Wipe, US | 2x |DEVELOPEMENT| is placed in these lists: Rust modded servers, listed live, 2x Rust servers and Rust servers in North America. Its filters on the server list are Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 2x.

Server info

What is the location of US | 2x |DEVELOPEMENT|?

No region tag is published by US | 2x |DEVELOPEMENT|, but its name points to North America. The location on When Is Rust Force Wipe is what the server claims; the actual machine location is not checked. Connect using 104.143.2.118:29015.

How smooth is the performance on US | 2x |DEVELOPEMENT|?

The average server fps over the last 48 hours was 25, with a low of 25. The world held as many as 73,512 entities: buildings, deployables and all other objects. At its peak it used 2,095 MB of memory. Players feel lag when fps drops and entity counts climb.

How stable is US | 2x |DEVELOPEMENT|, and is it online now?

US | 2x |DEVELOPEMENT| is currently up. About 14 hours ago is when it last restarted, based on its reported uptime. It was up for 51 of the last 7 full days' 168 hours, 30% of the time. First seen by When Is Rust Force Wipe on 27 September 2026.

What is the Rust version for US | 2x |DEVELOPEMENT|?

On Windows, US | 2x |DEVELOPEMENT| runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.

Wipe info

When does US | 2x |DEVELOPEMENT| wipe?

Too few wipes of US | 2x |DEVELOPEMENT| are recorded for its rhythm to be known. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server wipes at that point in the month. It has been running its current world since 2 days 7 hours ago.

What happens on wipe day for US | 2x |DEVELOPEMENT|?

Its recent wipes averaged 2 players at peak. 0 hours after the latest wipe, the crowd peaked. Half that peak was held by the crowd until the next wipe in 0% of its recent wipes. In the other cases, the crowd dropped below half by day 2.

Join info

How can you connect to US | 2x |DEVELOPEMENT|?

Enter client.connect 104.143.2.118:29015 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival gameplay.
mp100
Max players 100 player slots.
ts8
Group limit The default team size is 8.
v2634
Protocol Your game version must match protocol 2634 to connect.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, which is standard for the game.
$r?
Region code There is no region code.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category applies: plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.