Online104.143.2.118:29015checked 8m ago
US | 2x |DEVELOPEMENT|
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:32 UTC2d ago | 0 | – | running | 0 |
| Sun 27 Sep, 06:17 UTC17d ago | 4 | halved by day 2 | 15.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the rules and settings on US | 2x |DEVELOPEMENT|?
The name of US | 2x |DEVELOPEMENT| includes a gather rate of 2x. The game's default group cap of 8 players applies. survival is the game mode, the default game of gathering, building and raiding. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC from Valve is active as anti-cheat.
What map is used on US | 2x |DEVELOPEMENT|?
A procedural map of size 3,750 with seed 33333 runs on US | 2x |DEVELOPEMENT|, generated by the game. The same size and seed produce the same map, so RustMaps can show it from this page. It carries the map name SCRAPLAND.GG.
Player stats
How populated is US | 2x |DEVELOPEMENT|?
On US | 2x |DEVELOPEMENT|, 0 of 100 slots are filled right now. The average player count for the last seven days is 0.
What position does US | 2x |DEVELOPEMENT| hold in the Rust server rankings?
Over the last seven days, US | 2x |DEVELOPEMENT| ranks #15,900 for player hours, placing it in the top 72% of all ranked servers.
Lists and tags
What are the tags on US | 2x |DEVELOPEMENT| and what do they mean?
The server browser reads gmrust (Game mode): Standard survival gameplay; mp100 (Max players): 100 player slots; ts8 (Group limit): The default team size is 8; v2634 (Protocol): Your game version must match protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, which is standard for the game; $r? (Region code): There is no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category applies: plugins or settings alter the game from the tags US | 2x |DEVELOPEMENT| publishes. The top of this page also shows its current players, queue, and world creation time, all from the tags.
Where does US | 2x |DEVELOPEMENT| appear in When Is Rust Force Wipe lists and filters?
On When Is Rust Force Wipe, US | 2x |DEVELOPEMENT| is placed in these lists: Rust modded servers, listed live, 2x Rust servers and Rust servers in North America. Its filters on the server list are Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 2x.
Server info
What is the location of US | 2x |DEVELOPEMENT|?
No region tag is published by US | 2x |DEVELOPEMENT|, but its name points to North America. The location on When Is Rust Force Wipe is what the server claims; the actual machine location is not checked. Connect using 104.143.2.118:29015.
How smooth is the performance on US | 2x |DEVELOPEMENT|?
The average server fps over the last 48 hours was 25, with a low of 25. The world held as many as 73,512 entities: buildings, deployables and all other objects. At its peak it used 2,095 MB of memory. Players feel lag when fps drops and entity counts climb.
How stable is US | 2x |DEVELOPEMENT|, and is it online now?
US | 2x |DEVELOPEMENT| is currently up. About 14 hours ago is when it last restarted, based on its reported uptime. It was up for 51 of the last 7 full days' 168 hours, 30% of the time. First seen by When Is Rust Force Wipe on 27 September 2026.
What is the Rust version for US | 2x |DEVELOPEMENT|?
On Windows, US | 2x |DEVELOPEMENT| runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.
Wipe info
When does US | 2x |DEVELOPEMENT| wipe?
Too few wipes of US | 2x |DEVELOPEMENT| are recorded for its rhythm to be known. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server wipes at that point in the month. It has been running its current world since 2 days 7 hours ago.
What happens on wipe day for US | 2x |DEVELOPEMENT|?
Its recent wipes averaged 2 players at peak. 0 hours after the latest wipe, the crowd peaked. Half that peak was held by the crowd until the next wipe in 0% of its recent wipes. In the other cases, the crowd dropped below half by day 2.
Join info
How can you connect to US | 2x |DEVELOPEMENT|?
Enter client.connect 104.143.2.118:29015 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.