Online104.238.229.209:29015checked 9m ago
test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 03:50 UTC24m ago | – | – | running | 0 |
| Sat 10 Oct, 11:20 UTC3d ago | 0 | – | – | 0 |
| Mon 5 Oct, 17:12 UTC8d ago | 1 | halved by day 2 | 4.8 days | 0 |
| Fri 2 Oct, 15:46 UTC11d ago | 1 | halved by day 1 | 3.1 days | 0 |
| Sun 27 Sep, 19:40 UTC16d ago | 1 | halved by day 1 | 4.8 days | 0 |
| Tue 22 Sep, 17:57 UTC21d ago | 0 | – | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What are the rules and settings on test?
A gather rate is not given in the name of test. The game's default group cap of 8 players applies. It runs survival, gather, build, raid: the standard game. Players may raid and fight one another. Plugins or settings change the game, so the server browser puts it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is running on test?
The map on test is custom, size 1,000; the file is published for download from this page.
Population
What is the player count on test?
On test, 1 of 100 slots are filled right now. Averaging 0 players over seven days, it peaked at 1.
What is test's ranking among Rust servers?
Over the last seven days, test ranks #15,636 for player hours, placing it in the top 70% of all ranked servers.
Tags
What are the tags on test and what do they mean?
The server browser reads gmrust (Game mode): Standard survival gameplay; mp100 (Max players): It holds up to 100 players; ts8 (Group limit): The default team size is 8; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): It runs on game build 167398; ptrak (Networking): The network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): You will find it under Modded; the game is changed by plugins or settings; rustmaps (Custom tag): The owner or a plugin added this tag; it is not a standard Rust tag from the tags test publishes. The top of this page also shows its current players, queue, and world creation time, all from the tags.
Where does test appear in When Is Rust Force Wipe lists and filters?
These When Is Rust Force Wipe lists include test: Rust modded servers, listed live. Its filters on the server list are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server info
Where can test be found?
Region: not published by test. The location on When Is Rust Force Wipe is what the server claims; the actual machine location is not checked. Connect using 104.238.229.209:29015.
How smooth is the performance on test?
Over the last 48 hours the average was 30 server fps, and the lowest was 30. The world held as many as 4,465 entities: buildings, deployables and all other objects. 1,333 MB was the highest memory use. Players feel lag when fps drops and entity counts climb.
How reliable is test, and is it currently online?
You can connect to test at this moment. About 3 days 15 hours ago is when it last restarted, based on its reported uptime. It was up for 168 of the last 7 full days' 168 hours, 100% of the time. It was first seen by When Is Rust Force Wipe on 13 September 2026.
Which Rust version is used on test?
Rust network protocol 2634 and build 167398 on Linux is what test runs. To join, your game must be on the same protocol; Steam handles the update.
Wipe schedule
When does test wipe?
No next wipe can be predicted for test, which wipes at irregular times. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. It has been running its current world since 3 days 16 hours ago.
What can you expect on test when wipe day arrives?
An average of 1 players turned out at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. Half that peak was held by the crowd until the next wipe in 0% of its recent wipes. Otherwise, the crowd fell below half by day 1.
How to join
What is the process to join test?
Enter client.connect 104.238.229.209:29015 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z,rustmaps
Game
gmrust
mp100
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Other
rustmaps
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.