Online104.243.44.106:25040checked 10m ago
GSH - Plugin Development
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
What are the rules and settings on GSH - Plugin Development?
The name of GSH - Plugin Development gives no gather rate. The game's default group cap of 8 players applies. It runs survival, gather, build, raid: the standard game. Players may raid and fight one another. It is a Modded listing: the game is changed by plugins or settings. Carbon plugins are in use. Its self-description is vanilla: unmodified from Facepunch: the same rates, kits and rules. The server has VAC on: Valve's anti-cheat.
Which map is running on GSH - Plugin Development?
GSH - Plugin Development uses a procedural map of size 1,000 with seed 1, generated by the game. The same size and seed produce the same map, so RustMaps can show it from this page.
Player stats
How many players are on GSH - Plugin Development?
GSH - Plugin Development holds 0 players of its 40 slots at the moment. The seven-day average player count is 0.
Where does GSH - Plugin Development stand in the rankings of Rust servers?
Over the last seven days, GSH - Plugin Development ranks #15,913 for player hours, placing it in the top 72% of all ranked servers.
Tags
What is the meaning of the tags on GSH - Plugin Development?
These tags are set by GSH - Plugin Development and read by the game's server browser: gmvanilla (Game mode): Vanilla survival gameplay; mp40 (Max players): 40 player slots; ts8 (Group limit): 8 per team, which is the default for Rust; v2633 (Protocol): Your game version must match protocol 2633 to connect; cs165217 (Build): The current game build is 165217; ptrak (Networking): RakNet is the default network layer for Rust, and this server uses it; $r? (Region code): No region code is set; ^v (Vanilla): Unmodified from Facepunch: the same rates, kits and rules; ^z (Modded): This server appears in Modded, as plugins or settings modify the game; ^y (Carbon): This server uses Carbon for plugins. Its current players, queue, and world creation time come from the tags and appear at the top of this page.
Where does GSH - Plugin Development appear in When Is Rust Force Wipe lists and filters?
These When Is Rust Force Wipe lists include GSH - Plugin Development: Rust modded servers, listed live. These filters show it on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Operator and location
What is the location of GSH - Plugin Development?
Region: not published by GSH - Plugin Development. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. You can reach it at 104.243.44.106:25040.
Is the performance on GSH - Plugin Development good?
The average server fps over the last 48 hours was 238, with a low of 231. The world held as many as 4,515 entities: buildings, deployables and all other objects. At its peak it used 2,565 MB of memory. What players call lag is low fps plus a rising entity count.
What is the uptime and reliability of GSH - Plugin Development?
You can connect to GSH - Plugin Development at this moment. About 18 days 17 hours ago is when it last restarted, based on its reported uptime. It was up for 168 of the last 7 full days' 168 hours, 100% of the time. The first sighting of it by When Is Rust Force Wipe was on 13 September 2026.
Which Rust version is used on GSH - Plugin Development?
The version on GSH - Plugin Development is Rust network protocol 2633 and build 165217, on Linux. Joining requires the same protocol on your game; Steam updates it for you.
Wipe days
How often does GSH - Plugin Development wipe, and when?
Too few wipes of GSH - Plugin Development are recorded for its rhythm to be known. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The world in play now was built 40 days 1 hours ago.
How to join
What steps are needed to join GSH - Plugin Development?
Open Rust, press F1 for the console, then type client.connect 104.243.44.106:25040. Alternatively, use Launch Rust on this page to start Rust via Steam and join. https://discord.com/invite/gsh is its website.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2633,^z,^y,^v,gmvanilla,cs165217,ts8
Game
gmvanilla
mp40
ts8
v2633
cs165217
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.