Online109.195.19.208:29015checked 10m ago
TruePvE Procedural
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 03:26 UTC20h ago | – | – | – | 0 |
| Tue 13 Oct, 15:27 UTC1d ago | – | – | – | 0 |
| Tue 13 Oct, 03:26 UTC1d ago | – | – | – | 0 |
| Mon 12 Oct, 09:13 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 08:11 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 08:02 UTC2d ago | – | – | – | 0 |
| Sun 11 Oct, 03:26 UTC3d ago | – | – | – | 0 |
| Sat 10 Oct, 16:00 UTC4d ago | – | – | – | 0 |
| Sat 10 Oct, 03:26 UTC4d ago | – | – | – | 0 |
| Fri 9 Oct, 17:57 UTC5d ago | – | – | – | 0 |
| Fri 9 Oct, 03:26 UTC5d ago | – | – | – | 0 |
| Thu 8 Oct, 03:27 UTC6d ago | – | – | – | 0 |
| Wed 7 Oct, 03:26 UTC7d ago | – | – | – | 0 |
| Tue 6 Oct, 03:26 UTC8d ago | – | – | – | 0 |
| Mon 5 Oct, 03:26 UTC9d ago | – | – | – | 0 |
| Sun 4 Oct, 03:26 UTC10d ago | – | – | – | 0 |
| Sat 3 Oct, 03:27 UTC11d ago | – | – | – | 0 |
| Fri 2 Oct, 07:28 UTC12d ago | – | – | – | 0 |
| Fri 2 Oct, 03:27 UTC12d ago | – | – | – | 0 |
| Thu 1 Oct, 03:26 UTC13d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the rules and settings on TruePvE Procedural?
No gather rate appears in the name of TruePvE Procedural. The game's default group cap of 8 players applies. It runs survival, gather, build, raid: the standard game. Raiding and player combat are enabled. It is a Modded listing: the game is changed by plugins or settings. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is running on TruePvE Procedural?
The map on TruePvE Procedural is procedural, of size 1,024 and seed 1, made by the game. You can view it on RustMaps from this page, because size and seed determine the map. The map is named CraggyIsland.
Player stats
How many players are on TruePvE Procedural?
The current population of TruePvE Procedural is 0, out of 100 slots. The average player count for the last seven days is 0.
Where does TruePvE Procedural stand in the rankings of Rust servers?
TruePvE Procedural is in the top 72% of all ranked servers, at #15,922 for player hours over the last seven days.
Server tags
What is the meaning of the tags on TruePvE Procedural?
These tags are set by TruePvE Procedural and read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds up to 100 players; ts8 (Group limit): The default team size is 8; v2634 (Protocol): Your game version must match protocol 2634 to connect; cs167781 (Build): The current game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): You will find it under Modded; the game is changed by plugins or settings. Its current players, queue, and world creation time come from the tags and appear at the top of this page.
Where does TruePvE Procedural appear in When Is Rust Force Wipe lists and filters?
On When Is Rust Force Wipe, TruePvE Procedural is placed in these lists: Rust modded servers, listed live. Filter Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours to find it on the server list.
Server details
Where can TruePvE Procedural be found?
There is no region published by TruePvE Procedural. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. You can reach it at 109.195.19.208:29015.
Is the performance on TruePvE Procedural good?
The average server fps over the last 48 hours was 10, with a low of 9. The world held as many as 3,048 entities: buildings, deployables and all other objects. 720 MB was the highest memory use. When fps is low and entities climb, players feel it as lag.
How stable is TruePvE Procedural, and is it online now?
You can connect to TruePvE Procedural at this moment. About 18 hours ago is when it last restarted, based on its reported uptime. It was up for 160 of the last 7 full days' 168 hours, 95% of the time. The first sighting of it by When Is Rust Force Wipe was on 13 September 2026.
Which Rust version is used on TruePvE Procedural?
The version on TruePvE Procedural is Rust network protocol 2634 and build 167781, on Linux. Steam updates your game, but you need the same protocol to join.
Wipe days
When does TruePvE Procedural wipe?
None of the resets on TruePvE Procedural is a wipe. It makes a new world every few hours and keeps no wipe schedule.
Join info
How can you connect to TruePvE Procedural?
Use the console: press F1 in Rust and enter client.connect 109.195.19.208:29015. Another option is Launch Rust on this page, which launches Rust via Steam and connects you. You can find its website at https://www.truepve.ru/.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
