Online116.58.190.230:28015checked 10m ago
in.high
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 08:15 UTC11d ago | 1 | – | running | 0 |
| Wed 30 Sep, 13:42 UTC13d ago | 1 | – | 1.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the rules and settings on in.high?
A gather rate is not given in the name of in.high. The game's default group cap of 8 players applies. It runs survival, the normal game, with gather, build and raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. The server has VAC on: Valve's anti-cheat.
What is the map for in.high?
A procedural map of size 3,200 with seed 123456 runs on in.high, generated by the game. You can view it on RustMaps from this page, because size and seed determine the map.
Player stats
How populated is in.high?
The current population of in.high is 0, out of 10 slots. Averaging 0 players over seven days, it peaked at 2. The busiest time in the last 48 hours was 12:00 UTC, when the average was 2 players.
What is in.high's ranking among Rust servers?
in.high is in the top 20% of all ranked servers, at #4,457 for player hours over the last seven days.
Tags
How should you interpret the tags on in.high?
These tags are set by in.high and read by the game's server browser: gmrust (Game mode): It offers the standard Rust survival experience; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2634 (Protocol): Joining requires the same protocol version, 2634; cs166586 (Build): The current game build is 166586; ptrak (Networking): RakNet is the default network layer for Rust, and this server uses it; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): You will find it under Modded; the game is changed by plugins or settings; modded (Modded): You will find it under Modded; the game is changed by plugins or settings. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.
Where does in.high appear in When Is Rust Force Wipe lists and filters?
On When Is Rust Force Wipe, in.high is placed in these lists: Rust modded servers, listed live. Filter Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks to find it on the server list.
Server details
Where can in.high be found?
There is no region published by in.high. The location on When Is Rust Force Wipe is what the server claims; the actual machine location is not checked. Connect using 116.58.190.230:28015.
What is the performance like on in.high?
It held an average of 206 server fps over the last 48 hours, never below 126. Buildings, deployables and everything else in the world came to a peak of 66,971 entities. Memory use peaked at 2,310 MB. When fps is low and entities climb, players feel it as lag.
How reliable is in.high, and is it currently online?
You can connect to in.high at this moment. About 11 hours ago is when it last restarted, based on its reported uptime. It was up 166 of 168 hours in the last 7 full days, 99% of the time. First seen by When Is Rust Force Wipe on 13 September 2026.
What is the Rust version for in.high?
Rust network protocol 2634 and build 166586 on Windows is what in.high runs. Joining requires the same protocol on your game; Steam updates it for you.
Wipe info
On what schedule does in.high wipe?
The wipes of in.high on record are too few to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. It has been running its current world since 9 days 16 hours ago.
What happens on wipe day for in.high?
Its recent wipes averaged 1 players at peak. 0 hours after the latest wipe, the crowd peaked.
Connect
What steps are needed to join in.high?
Use the console: press F1 in Rust and enter client.connect 116.58.190.230:28015. Another option is Launch Rust on this page, which launches Rust via Steam and connects you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z,modded
Game
gmrust
mp10
ts8
v2634
cs166586
ptrak
$r?
Mods and access
^o
^z
modded
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.