Offline13.143.140.3:28015checked 30d ago
Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the rules and settings on Test?
A gather rate is not given in the name of Test. The server does not publish a group limit. survival is the game mode, gather, build, raid: the standard game. Raiding and player combat are enabled. Plugins or settings change the game, so the server browser puts it under Modded. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
What is the map for Test?
A procedural map runs on Test, generated by the game.
Population
How populated is Test?
At the moment Test is offline, and it was last online 30 days 16 hours ago.
Tags
What is the meaning of the tags on Test?
These tags are set by Test and read by the game's server browser: gmrust (Game mode): It offers the standard Rust survival experience; mp1 (Max players): 1 player slots; v2556 (Protocol): Joining requires the same protocol version, 2556; cs104046 (Build): It runs on game build 104046; ptrak (Networking): The network layer is RakNet, which is standard for the game; $rpol (Region code): Region code: pol; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): You will find it under Modded; the game is changed by plugins or settings. The top of this page also shows its current players, queue, and world creation time, all from the tags.
Where does Test appear in When Is Rust Force Wipe lists and filters?
These When Is Rust Force Wipe lists include Test: Rust modded servers, listed live. These filters show it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o.
Server details
What is the location of Test?
Region: not published by Test; its region code is pol. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. You can reach it at 13.143.140.3:28015.
How stable is Test, and is it online now?
Right now Test is down; the last sighting was 30 days 16 hours ago. It was up for 0 of the last 7 full days' 168 hours, 0% of the time. It was first seen by When Is Rust Force Wipe on 13 September 2026.
What is the Rust version for Test?
On Windows, Test runs Rust network protocol 2556 and build 104046. To join, your game must be on the same protocol; Steam handles the update.
Wipe info
On what schedule does Test wipe?
The wipes of Test on record are too few to show its rhythm. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The world in play now was built 48 days 18 hours ago.
How to join
What steps are needed to join Test?
Open Rust, press F1 for the console, then type client.connect 13.143.140.3:28015. Alternatively, use Launch Rust on this page to start Rust via Steam and join.
Server tags
what each one meansPublished as mp1,ptrak,$rpol,v2556,gmrust,cs104046,^o^z
Game
gmrust
mp1
v2556
cs104046
ptrak
$rpol
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.