Offline13.143.172.30:28015checked 8d ago
Rust Devblog 240
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:14 UTC8d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What are the rules and settings on Rust Devblog 240?
A gather rate is not given in the name of Rust Devblog 240. No group limit is published. It runs survival, gather, build, raid: the standard game. Raiding and player combat are enabled. The server browser lists it under Modded: plugins or settings alter the game. VAC, Valve's anti-cheat, is disabled.
Which map is running on Rust Devblog 240?
The map on Rust Devblog 240 is procedural, made by the game.
Player count
What is the player count on Rust Devblog 240?
Rust Devblog 240 is not online at present; the last time it was seen was 8 days ago.
Where does Rust Devblog 240 stand in the rankings of Rust servers?
Over the last seven days, Rust Devblog 240 ranks #15,987 for player hours, placing it in the top 71% of all ranked servers.
Lists and tags
What are the tags on Rust Devblog 240 and what do they mean?
The game's server browser reads these tags from Rust Devblog 240: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds up to 50 players; v2283 (Protocol): Your game version must match protocol 2283 to connect; ptrak (Networking): RakNet is the default network layer for Rust, and this server uses it; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): The Modded category applies: plugins or settings alter the game; hd53cb39f (Custom tag): The owner or a plugin added this tag; it is not a standard Rust tag; stok (Custom tag): The owner or a plugin added this tag; it is not a standard Rust tag. Its current players, queue, and world creation time come from the tags and appear at the top of this page.
Where does Rust Devblog 240 appear in When Is Rust Force Wipe lists and filters?
On When Is Rust Force Wipe, Rust Devblog 240 is placed in these lists: Rust modded servers, listed live. Filter Type: Modded; Last wipe: In the last 2 weeks to find it on the server list.
Server details
What is the location of Rust Devblog 240?
There is no region published by Rust Devblog 240. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. Connect using 13.143.172.30:28015.
What is the uptime and reliability of Rust Devblog 240?
Right now Rust Devblog 240 is down; the last sighting was 8 days ago. It was up 0 of 168 hours in the last 7 full days, 0% of the time. First seen by When Is Rust Force Wipe on 6 October 2026.
Which Rust version is used on Rust Devblog 240?
Rust network protocol 2283 on Windows is what Rust Devblog 240 runs. To join, your game must be on the same protocol; Steam handles the update.
Wipe schedule
On what schedule does Rust Devblog 240 wipe?
Its rhythm cannot be told from the wipes of Rust Devblog 240 on record, which are too few. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server wipes at that point in the month. The world in play now was built 8 days 1 hours ago.
What can you expect on Rust Devblog 240 when wipe day arrives?
Its recent wipes averaged 0 players at peak. 0 hours after the latest wipe, the crowd peaked.
How to join
What steps are needed to join Rust Devblog 240?
Use the console: press F1 in Rust and enter client.connect 13.143.172.30:28015. Another option is Launch Rust on this page, which launches Rust via Steam and connects you.
Server tags
what each one meansPublished as mp50,ptrak,v2283,hd53cb39f,stok,gmrust,oxide,modded
Game
gmrust
mp50
v2283
ptrak
Mods and access
oxide
modded
Other
hd53cb39f
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.