OnlineNA135.148.137.170:60400checked 8m ago
ThievingRaccoonTest
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 21d 7h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:50 UTC3d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
What are the rules and settings on ThievingRaccoonTest?
No gather rate appears in the name of ThievingRaccoonTest. The game's default group cap of 8 players applies. It runs pve, no combat against other players. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. The server has VAC on: Valve's anti-cheat.
Which map is running on ThievingRaccoonTest?
A procedural map of size 3,800 with seed 1 runs on ThievingRaccoonTest, generated by the game. The same size and seed produce the same map, so RustMaps can show it from this page. It carries the map name Custom Map.
Player count
What is the player count on ThievingRaccoonTest?
The current population of ThievingRaccoonTest is 0, out of 100 slots. The average player count for the last seven days is 0.
What position does ThievingRaccoonTest hold in the Rust server rankings?
ThievingRaccoonTest is #15,867 on player hours over the last seven days, #1,542 in North America, and in the top 72% of all ranked servers.
Tags
What is the meaning of the tags on ThievingRaccoonTest?
The game's server browser reads these tags from ThievingRaccoonTest: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2634 (Protocol): Joining requires the same protocol version, 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is the default network layer for Rust, and this server uses it; $r? (Region code): The region code is not set; ^m (Monthly): Wipes happen monthly, together with the force wipe; ^p (PvE): In PvE, the world provides the danger, not other players; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The Modded category applies: plugins or settings alter the game; NA (North America): Its place in the server browser is under North America. The top of this page also shows its current players, queue, and world creation time, all from the tags.
Where does ThievingRaccoonTest appear in When Is Rust Force Wipe lists and filters?
These When Is Rust Force Wipe lists include ThievingRaccoonTest: Rust modded servers, listed live, Best Rust PvE servers and Rust servers in North America. These filters show it on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Operator and location
What is the location of ThievingRaccoonTest?
In North America, ThievingRaccoonTest lists itself with the NA tag. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. You can reach it at 135.148.137.170:60400.
Is the performance on ThievingRaccoonTest good?
The average server fps over the last 48 hours was 233, with a low of 219. Buildings, deployables and everything else in the world came to a peak of 54,039 entities. At its peak it used 4,600 MB of memory. When fps is low and entities climb, players feel it as lag.
How stable is ThievingRaccoonTest, and is it online now?
You can connect to ThievingRaccoonTest at this moment. About 3 days 22 hours ago is when it last restarted, based on its reported uptime. It was up for 168 of the last 7 full days' 168 hours, 100% of the time. It was first seen by When Is Rust Force Wipe on 13 September 2026.
What is the Rust version for ThievingRaccoonTest?
On Linux, ThievingRaccoonTest runs Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam updates it for you.
Wipe schedule
On what schedule does ThievingRaccoonTest wipe?
The force wipe is the only wipe ThievingRaccoonTest takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was built 3 days 23 hours ago. Its tags list a monthly wipe schedule.
What happens on wipe day for ThievingRaccoonTest?
Its recent wipes averaged 0 players at peak. 0 hours after the latest wipe, the crowd peaked.
How to join
How can you connect to ThievingRaccoonTest?
Use the console: press F1 in Rust and enter client.connect 135.148.137.170:60400. Another option is Launch Rust on this page, which launches Rust via Steam and connects you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^m,NA,^p,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.