When Is Rust Force Wipe
44,746 playing now

Online138.201.250.71:28015checked 10m ago

[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop

monthly wipes moddedoxidepve
Players now 0/ 100 0% full
7-day average 0 peak 2
Rank #7,307 top 33%
Last wipe 12d ago monthly schedule
Next wipe 22d 17h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75102:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

025507510002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 17h. The force wipe · high confidence

Usual gap 3.3 days between real wipes
On rhythm 33% of its recent wipes
Wipe-day peak 2 players, last three wipes
Crowd held 50% else halves by day 2

Coming wipes

22d 17hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:26 UTC FW12d ago 3 – running 0
Mon 28 Sep, 13:57 UTC15d ago 1 held half 3.3 days 0
Sat 26 Sep, 22:33 UTC17d ago 1 – 1.6 days 0
Fri 18 Sep, 15:41 UTC25d ago 1 halved by day 2 8.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 77 on average 15/ 200
桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 77 on average 26/ 100
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 65 on average 76/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 63 on average 62/ 200
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 61 on average 76/ 125
[EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | EU · groups of 8+ · monthly · 52 on average 20/ 150

Quick answers

from the figures on this page

Map and rules

What are the rules and settings on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

The name of [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop gives no gather rate. Up to 8 players form a group, which is the game's default. It runs pve, no combat against other players. It is a Modded listing: the game is changed by plugins or settings. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

What map is used on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

A procedural map of size 5,000 with seed 496957 runs on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, generated by the game. The same size and seed produce the same map, so RustMaps can show it from this page.

Player count

How many players are on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

On [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, 0 of 100 slots are filled right now. The seven-day average is 0 players, with a peak of 2. In the last 48 hours, the peak hour was 19:00 UTC with an average of 0 players.

What position does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop hold in the Rust server rankings?

Over the last seven days, [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop ranks #7,307 for player hours, placing it in the top 33% of all ranked servers.

Lists and tags

What is the meaning of the tags on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

The server browser reads gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 player slots; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2634 (Protocol): Your game version must match protocol 2634 to connect; cs167398 (Build): The current game build is 167398; ptrak (Networking): The network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, together with the force wipe; ^p (PvE): Combat between players is off; the world is the source of danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The Modded category applies: plugins or settings alter the game from the tags [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop publishes. The top of this page also shows its current players, queue, and world creation time, all from the tags.

Where does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop appear in When Is Rust Force Wipe lists and filters?

On When Is Rust Force Wipe, [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop is placed in these lists: Rust modded servers, listed live and Best Rust PvE servers. Its filters on the server list are Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Server info

Where can [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop be found?

Region: not published by [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. The location on When Is Rust Force Wipe is what the server claims; the actual machine location is not checked. Connect using 138.201.250.71:28015.

Is the performance on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop good?

The average server fps over the last 48 hours was 72, with a low of 50. Buildings, deployables and everything else in the world came to a peak of 158,872 entities. 7,320 MB was the highest memory use. What players call lag is low fps plus a rising entity count.

How stable is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, and is it online now?

You can connect to [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop at this moment. The uptime it reports puts the last restart at about 4 days 2 hours ago. It was up for 148 of the last 7 full days' 168 hours, 88% of the time. The first sighting of it by When Is Rust Force Wipe was on 13 September 2026.

Which Rust version is used on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

The version on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop is Rust network protocol 2634 and build 167398, on Windows. Joining requires the same protocol on your game; Steam updates it for you.

Wipe schedule

On what schedule does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop wipe?

The only wipe on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. It has been running its current world since 12 days 4 hours ago. The tags carry a monthly wipe schedule.

What can you expect on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop when wipe day arrives?

An average of 2 players turned out at the busiest point of its recent wipes. The peak of the crowd on the latest wipe came 46 hours after the wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the other cases, the crowd dropped below half by day 2.

Join info

What steps are needed to join [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

Enter client.connect 138.201.250.71:28015 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,^p,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players 100 player slots.
ts8
Group limit Teams are capped at 8, as in the standard game.
v2634
Protocol Your game version must match protocol 2634 to connect.
cs167398
Build The current game build is 167398.
ptrak
Networking The network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes happen monthly, together with the force wipe.

Gameplay

^p
PvE Combat between players is off; the world is the source of danger.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The Modded category applies: plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.