Online146.0.45.91:28015checked 12m ago
4Netplayers Rust Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 20 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 16:24 UTC11d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the rules and settings on 4Netplayers Rust Server?
No gather rate appears in the name of 4Netplayers Rust Server. Groups can reach 8 players, the default for the game. survival is the game mode, the default game of gathering, building and raiding. Players may raid and fight one another. It is a Modded listing: the game is changed by plugins or settings. Plugins number Oxide on this server. VAC from Valve is active as anti-cheat.
What map is used on 4Netplayers Rust Server?
The map on 4Netplayers Rust Server is procedural, of size 2,500 and seed 1234567890, made by the game. The same size and seed produce the same map, so RustMaps can show it from this page. It carries the map name Custom Map.
Player count
How populated is 4Netplayers Rust Server?
4Netplayers Rust Server holds 0 players of its 10 slots at the moment. Averaging 1 players over seven days, it peaked at 5. The busiest time in the last 48 hours was 16:00 UTC, when the average was 4 players.
Where does 4Netplayers Rust Server stand in the rankings of Rust servers?
Over the last seven days, 4Netplayers Rust Server ranks #3,630 for player hours, placing it in the top 16% of all ranked servers.
Tags
What is the meaning of the tags on 4Netplayers Rust Server?
The game's server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): The game mode is vanilla survival; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): You will find it under Modded; the game is changed by plugins or settings. The top of this page also shows its current players, queue, and world creation time, all from the tags.
Where does 4Netplayers Rust Server appear in When Is Rust Force Wipe lists and filters?
These themed lists on When Is Rust Force Wipe feature 4Netplayers Rust Server: Rust modded servers, listed live. These filters show it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server details
What is the location of 4Netplayers Rust Server?
No region is published by 4Netplayers Rust Server. The location on When Is Rust Force Wipe is what the server claims; the actual machine location is not checked. You can reach it at 146.0.45.91:28015.
What is the performance like on 4Netplayers Rust Server?
The average server fps over the last 48 hours was 30, with a low of 30. The world held as many as 56,080 entities: buildings, deployables and all other objects. At its peak it used 2,287 MB of memory. What players call lag is low fps plus a rising entity count.
What is the uptime and reliability of 4Netplayers Rust Server?
4Netplayers Rust Server is currently up. About 1 hours ago is when it last restarted, based on its reported uptime. It was up for 168 of the last 7 full days' 168 hours, 100% of the time. It was first seen by When Is Rust Force Wipe on 2 October 2026.
What is the Rust version for 4Netplayers Rust Server?
Rust network protocol 2634 and build 167781 on Linux is what 4Netplayers Rust Server runs. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
When does 4Netplayers Rust Server wipe?
Too few wipes of 4Netplayers Rust Server are recorded for its rhythm to be known. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server wipes at that point in the month. It has been running its current world since 11 days 15 hours ago.
What can you expect on 4Netplayers Rust Server when wipe day arrives?
Its recent wipes averaged 4 players at peak. 20 hours after the latest wipe, the crowd peaked.
Join info
What is the process to join 4Netplayers Rust Server?
Enter client.connect 146.0.45.91:28015 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.