When Is Rust Force Wipe
58,761 playing now

Offline15.204.83.240:21000checked 1d ago

typical TESTING

Players now 0/ 40 0% full
7-day average 0 peak –
Rank #15,874 top 72%
Last wipe 8d ago no schedule published
Next wipe – no wipe seen yet

Players

AveragePeak
0123413:0015:0017:0019:0021:0023:00

Hourly average and peak, UTC.

Server performance

010020030040013:0015:0017:0019:0021:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 389 on average 475/ 475
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 326 on average 275/ 275
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 323 on average 132/ 200
Rustoria.co - EU LongEU · groups of 14+ · monthly · 309 on average 329/ 300
Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average 64/ 250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 265 on average 242/ 300

Quick answers

from the figures on this page

Server rules

What are the rules and settings on typical TESTING?

The name of typical TESTING gives no gather rate. Groups can reach 8 players, the default for the game. It runs survival, the default game of gathering, building and raiding. Players may raid and fight one another. It is a community server: the server browser shows it under Community. The server has VAC on: Valve's anti-cheat.

What map is used on typical TESTING?

The map on typical TESTING is procedural, of size 1,000 and seed 1, made by the game. You can view it on RustMaps from this page, because size and seed determine the map.

Population

How populated is typical TESTING?

Right now typical TESTING is offline, with its last appearance 37 hours ago. The seven-day average player count is 0.

Where does typical TESTING stand in the rankings of Rust servers?

typical TESTING is in the top 72% of all ranked servers, at #15,874 for player hours over the last seven days.

Lists and tags

How should you interpret the tags on typical TESTING?

These tags are set by typical TESTING and read by the game's server browser: gmrust (Game mode): Standard survival gameplay; mp40 (Max players): It holds up to 40 players; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2634 (Protocol): Joining requires the same protocol version, 2634; cs167398 (Build): It runs on game build 167398; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): No region code is set. The top of this page also shows its current players, queue, and world creation time, all from the tags.

Where does typical TESTING appear in When Is Rust Force Wipe lists and filters?

On When Is Rust Force Wipe, typical TESTING is placed in these lists: Best Rust community servers. These filters show it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server info

Where can typical TESTING be found?

Region: not published by typical TESTING. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. Connect using 15.204.83.240:21000.

Is the performance on typical TESTING good?

Over the last 48 hours the average was 240 server fps, and the lowest was 240. The world held as many as 4,296 entities: buildings, deployables and all other objects. At its peak it used 816 MB of memory. What players call lag is low fps plus a rising entity count.

How stable is typical TESTING, and is it online now?

The last time typical TESTING was seen was 37 hours ago; it is offline right now. Its reported uptime shows a restart roughly 2 days 3 hours ago. It was up for 58 of the last 6 full days' 144 hours, 40% of the time. It was first seen by When Is Rust Force Wipe on 8 October 2026.

What is the Rust version for typical TESTING?

Rust network protocol 2634 and build 167398 on Linux is what typical TESTING runs. Steam updates your game, but you need the same protocol to join.

Wipe info

How often does typical TESTING wipe, and when?

Too few wipes of typical TESTING are recorded for its rhythm to be known. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The world in play now was built 8 days 5 hours ago.

Join info

What steps are needed to join typical TESTING?

Open Rust, press F1 for the console, then type client.connect 15.204.83.240:21000. Alternatively, use Launch Rust on this page to start Rust via Steam and join.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Standard survival gameplay.
mp40
Max players It holds up to 40 players.
ts8
Group limit Teams are capped at 8, as in the standard game.
v2634
Protocol Joining requires the same protocol version, 2634.
cs167398
Build It runs on game build 167398.
ptrak
Networking It uses RakNet, the standard network layer for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.