Online157.85.85.10:22459checked 11m ago
A Sharkbite test server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 10:12 UTC5d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What are the rules and settings on A Sharkbite test server?
A gather rate is not given in the name of A Sharkbite test server. Up to 8 players form a group, which is the game's default. survival is the game mode, the default game of gathering, building and raiding. Raiding and player combat are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
What map is used on A Sharkbite test server?
A Sharkbite test server uses a procedural map of size 3,600 with seed 50000, generated by the game. From this page, RustMaps can display it: the same size and seed give the same map. The name of the map is Custom Map.
Player stats
How populated is A Sharkbite test server?
The current population of A Sharkbite test server is 0, out of 25 slots. The seven-day average player count is 0.
Where does A Sharkbite test server stand in the rankings of Rust servers?
Over the last seven days, A Sharkbite test server ranks #15,961 for player hours, placing it in the top 71% of all ranked servers.
Server tags
What is the meaning of the tags on A Sharkbite test server?
The game's server browser reads these tags from A Sharkbite test server: gmrust (Game mode): It offers the standard Rust survival experience; mp25 (Max players): 25 player slots; ts8 (Group limit): The default team size is 8; v2634 (Protocol): To join, your game must be on protocol 2634; cs167231 (Build): The current game build is 167231; ptrak (Networking): RakNet is the default network layer for Rust, and this server uses it; $r? (Region code): There is no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears in Modded, as plugins or settings modify the game. Its current players, queue, and world creation time come from the tags and appear at the top of this page.
Where does A Sharkbite test server appear in When Is Rust Force Wipe lists and filters?
These themed lists on When Is Rust Force Wipe feature A Sharkbite test server: Rust modded servers, listed live. These filters show it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server info
Where can A Sharkbite test server be found?
There is no region published by A Sharkbite test server. The location on When Is Rust Force Wipe is what the server claims; the actual machine location is not checked. You can reach it at 157.85.85.10:22459.
Is the performance on A Sharkbite test server good?
Over the last 48 hours the average was 110 server fps, and the lowest was 74. The world held as many as 69,185 entities: buildings, deployables and all other objects. At its peak it used 5,115 MB of memory. Players feel lag when fps drops and entity counts climb.
What is the uptime and reliability of A Sharkbite test server?
A Sharkbite test server is currently up. The uptime it reports puts the last restart at about 5 days 16 hours ago. It was up 168 of 168 hours in the last 7 full days, 100% of the time. First seen by When Is Rust Force Wipe on 4 October 2026.
Which Rust version is used on A Sharkbite test server?
Rust network protocol 2634 and build 167231 on Linux is what A Sharkbite test server runs. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
When does A Sharkbite test server wipe?
Its rhythm cannot be told from the wipes of A Sharkbite test server on record, which are too few. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. It has been running its current world since 5 days 18 hours ago.
What can you expect on A Sharkbite test server when wipe day arrives?
An average of 0 players turned out at the busiest point of its recent wipes. The peak of the crowd on the latest wipe came 0 hours after the wipe.
Join info
How can you connect to A Sharkbite test server?
Use the console: press F1 in Rust and enter client.connect 157.85.85.10:22459. Another option is Launch Rust on this page, which launches Rust via Steam and connects you.
Server tags
what each one meansPublished as mp25,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z
Game
gmrust
mp25
ts8
v2634
cs167231
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.