OnlineNA157.85.86.76:21595checked 8m ago
testing
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers, top 67% in NA, and #322 of the duo servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 23 October, 10:42 UTC, in 5d 20h. Its weekly schedule tag · low confidence
Coming wipes
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 10:42 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What are the rules and settings on testing?
The name of testing gives no gather rate. Up to 2 players may group together: duo. survival is the game mode, the default game of gathering, building and raiding. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Carbon. The server has VAC on: Valve's anti-cheat.
What map is used on testing?
The map on testing is procedural, of size 1,000 and seed 50000, made by the game. You can view it on RustMaps from this page, because size and seed determine the map. The map is named Custom Map.
Player stats
What is the player count on testing?
testing holds 1 players of its 20 slots at the moment. The seven-day average is 0 players, with a peak of 1. The highest average over the last 48 hours occurred at 06:00 UTC, with 1 players.
What is testing's ranking among Rust servers?
Over the last seven days, testing is #8,905 for player hours, in the top 40% of all ranked servers and #1,236 in North America. It holds #322 among duo servers.
Lists and tags
How should you interpret the tags on testing?
These tags are set by testing and read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): The slot count is 20; ts2 (Group limit): The maximum team size is 2; v2634 (Protocol): Your game version must match protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Wipes take place weekly; ^z (Modded): You will find it under Modded; the game is changed by plugins or settings; ^y (Carbon): This server uses Carbon for plugins; NA (North America): In the server browser, this appears under North America. Its current players, queue, and world creation time come from the tags and appear at the top of this page.
Where does testing appear in When Is Rust Force Wipe lists and filters?
On When Is Rust Force Wipe, testing is placed in these lists: Duo Rust servers, Rust modded servers, listed live and Rust servers in North America. Filter Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 3 days to find it on the server list.
Server details
Where can testing be found?
The NA tag means testing lists itself in North America. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. Connect using 157.85.86.76:21595.
Is the performance on testing good?
Over the last 48 hours the average was 240 server fps, and the lowest was 235. Buildings, deployables and everything else in the world came to a peak of 6,318 entities. 3,351 MB was the highest memory use. Players feel lag when fps drops and entity counts climb.
What is the uptime and reliability of testing?
testing is currently up. Its reported uptime shows a restart roughly 3 hours ago. It was first seen by When Is Rust Force Wipe on 16 October 2026.
Which Rust version is used on testing?
On Linux, testing runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
On what schedule does testing wipe?
The prediction for testing follows its tag because the wipes on record are too few to confirm the schedule. On Friday 23 October at 10:42 UTC the next wipe is due. It has been running its current world since 27 hours ago. A weekly wipe schedule is published in its tags.
Join info
What steps are needed to join testing?
Enter client.connect 157.85.86.76:21595 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect. https://discord.com/invite/BGKzykfwEC is its website.
Server tags
what each one meansPublished as mp20,ptrak,$r?,v2634,^z,^y,^w,NA,gmvanilla,cs167781,ts2
Game
gmvanilla
mp20
ts2
v2634
cs167781
ptrak
$r?
Wipe schedule
^w
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
