Online157.85.94.33:20552checked 10m ago
Private - Raid Type Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 14:55 UTC5d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What are the rules and settings on Private - Raid Type Test?
A gather rate is not given in the name of Private - Raid Type Test. The game's default group cap of 8 players applies. survival is the game mode, the normal game, with gather, build and raid. Players may raid and fight one another. It is a Modded listing: the game is changed by plugins or settings. Oxide plugins are in use. VAC from Valve is active as anti-cheat.
Which map is running on Private - Raid Type Test?
A procedural map of size 3,000 with seed 1337 runs on Private - Raid Type Test, generated by the game. From this page, RustMaps can display it: the same size and seed give the same map.
Population
How many players are on Private - Raid Type Test?
On Private - Raid Type Test, 0 of 5 slots are filled right now. Averaging 0 players over seven days, it peaked at 2.
Where does Private - Raid Type Test stand in the rankings of Rust servers?
Over the last seven days, Private - Raid Type Test ranks #10,670 for player hours, placing it in the top 49% of all ranked servers.
Lists and tags
How should you interpret the tags on Private - Raid Type Test?
The server browser reads gmrust (Game mode): Standard survival gameplay; mp5 (Max players): It holds up to 5 players; ts8 (Group limit): 8 per team, which is the default for Rust; v2634 (Protocol): Your game version must match protocol 2634 to connect; cs167781 (Build): The current game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): You will find it under Modded; the game is changed by plugins or settings from the tags Private - Raid Type Test publishes. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.
Where does Private - Raid Type Test appear in When Is Rust Force Wipe lists and filters?
These themed lists on When Is Rust Force Wipe feature Private - Raid Type Test: Rust modded servers, listed live. These filters show it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Operator and location
What is the location of Private - Raid Type Test?
Region: not published by Private - Raid Type Test. The location on When Is Rust Force Wipe is what the server claims; the actual machine location is not checked. Connect using 157.85.94.33:20552.
How smooth is the performance on Private - Raid Type Test?
The average server fps over the last 48 hours was 170, with a low of 105. Buildings, deployables and everything else in the world came to a peak of 47,582 entities. At its peak it used 4,403 MB of memory. What players call lag is low fps plus a rising entity count.
How stable is Private - Raid Type Test, and is it online now?
Right now Private - Raid Type Test is up. Its reported uptime shows a restart roughly 5 days 10 hours ago. The last 5 full days saw it up 120 of 120 hours, 100% of the time. It was first seen by When Is Rust Force Wipe on 15 October 2026.
What Rust version is Private - Raid Type Test on?
The version on Private - Raid Type Test is Rust network protocol 2634 and build 167781, on Linux. Steam updates your game, but you need the same protocol to join.
Wipe days
When does Private - Raid Type Test wipe?
Too few wipes of Private - Raid Type Test are recorded for its rhythm to be known. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server wipes at that point in the month. The world in play now was built 5 days 11 hours ago.
What can you expect on Private - Raid Type Test when wipe day arrives?
Its recent wipes averaged 2 players at peak. 2 hours after the latest wipe, the crowd peaked.
Join info
What steps are needed to join Private - Raid Type Test?
Enter client.connect 157.85.94.33:20552 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect.
Server tags
what each one meansPublished as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp5
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.