Online157.85.95.14:25931checked 8m ago
Map Testing
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 12:51 UTC2d ago | – | – | – | 0 |
| Sun 11 Oct, 09:04 UTC2d ago | – | – | – | 1 |
| Sun 11 Oct, 08:48 UTC2d ago | – | – | – | 1 |
| Sun 11 Oct, 08:32 UTC2d ago | – | – | – | 1 |
| Sun 11 Oct, 08:15 UTC2d ago | – | – | – | 1 |
| Fri 9 Oct, 22:55 UTC4d ago | – | – | – | 1 |
| Fri 9 Oct, 21:19 UTC4d ago | – | – | – | 1 |
| Fri 9 Oct, 21:00 UTC4d ago | – | – | – | 1 |
| Fri 9 Oct, 18:44 UTC4d ago | – | – | – | 1 |
| Fri 9 Oct, 17:17 UTC4d ago | – | – | – | 0 |
| Thu 1 Oct, 18:33 UTC FW12d ago | 2 | halved by day 4 | 7.9 days | 1 |
| Tue 15 Sep, 19:32 UTC28d ago | 1 | halved by day 1 | 16 days | 0 |
| Mon 14 Sep, 18:51 UTC29d ago | 2 | – | 1 days | 0 |
| Mon 14 Sep, 09:19 UTC29d ago | 2 | – | 0.4 days | 1 |
| Sun 13 Sep, 12:53 UTC30d ago | 2 | – | 0.9 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What are the rules and settings on Map Testing?
A gather rate is not given in the name of Map Testing. Groups can reach 8 players, the default for the game. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Which map is running on Map Testing?
A procedural map of size 3,000 with seed 163057 runs on Map Testing, generated by the game. You can view it on RustMaps from this page, because size and seed determine the map. The name of the map is Custom Map.
Player stats
How populated is Map Testing?
Map Testing holds 0 players of its 2 slots at the moment. The seven-day average is 0 players, with a peak of 2.
What position does Map Testing hold in the Rust server rankings?
Over the last seven days, Map Testing ranks #5,552 for player hours, placing it in the top 25% of all ranked servers.
Lists and tags
What is the meaning of the tags on Map Testing?
The game's server browser reads these tags from Map Testing: gmrust (Game mode): It offers the standard Rust survival experience; mp2 (Max players): It holds up to 2 players; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, which is standard for the game; $r? (Region code): There is no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies: plugins or settings alter the game. Its current players, queue, and world creation time come from the tags and appear at the top of this page.
Where does Map Testing appear in When Is Rust Force Wipe lists and filters?
These When Is Rust Force Wipe lists include Map Testing: Rust modded servers, listed live. These filters show it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Operator and location
Where can Map Testing be found?
There is no region published by Map Testing. The location on When Is Rust Force Wipe is what the server claims; the actual machine location is not checked. Connect using 157.85.95.14:25931.
How smooth is the performance on Map Testing?
It held an average of 234 server fps over the last 48 hours, never below 97. Buildings, deployables and everything else in the world came to a peak of 5,774 entities. 3,689 MB was the highest memory use. Players feel lag when fps drops and entity counts climb.
What is the uptime and reliability of Map Testing?
Map Testing is currently up. About 2 days 12 hours ago is when it last restarted, based on its reported uptime. The last 7 full days saw it up 168 of 168 hours, 100% of the time. It was first seen by When Is Rust Force Wipe on 13 September 2026.
What Rust version is Map Testing on?
The version on Map Testing is Rust network protocol 2634 and build 167398, on Linux. Steam updates your game, but you need the same protocol to join.
Wipe info
When does Map Testing wipe?
Map Testing does not keep a wipe schedule: it makes a new world every few hours, and none of those resets is a wipe.
Connect
What steps are needed to join Map Testing?
Enter client.connect 157.85.95.14:25931 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.