When Is Rust Force Wipe
61,878 playing now

OnlineNA158.69.23.51:28016checked 11m ago

Friend Not Foe / PvE Community / North America

quad biweekly wipes moddedoxidepve
Players now 0/ 50 0% full
7-day average 0 peak 3
Rank #6,401 top 29% · #1045 in NA
Last wipe 12d ago biweekly schedule
Next wipe 1d 5h Thu 15 Oct, 18:04 UTC

Players

AveragePeak
00.250.50.75113:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

02040608013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 29% of all ranked servers, top 56% in NA, and #364 of the quad servers (top 44%). Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 18:04 UTC, in 1d 5h. Its biweekly schedule tag · low confidence

Usual gap 14.1 days between real wipes
Wipe-day peak 5 players, last three wipes
Crowd held 0% else halves by day 2

Coming wipes

1d 5hThu 15 Oct, 18:04 UTC
15d 5hThu 29 Oct, 18:04 UTC
22d 6hThu 5 Nov, 19:00 UTC FW
29d 5hThu 12 Nov, 18:04 UTC
43d 5hThu 26 Nov, 18:04 UTC

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 28 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:04 UTC FW12d ago 5 – running 0
Thu 17 Sep, 16:02 UTC26d ago 5 halved by day 2 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Bates Legend -True PVE-Full Wipe 10/01-Relaxed Vanilla.NA · quad · biweekly · 3 on average 3/ 50
Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 41 on average 19/ 140
TIRust Chill Quad PVENA · quad · monthly · 1 on average 0/ 200
Purrgatory PVE|NO RAID|NO KILL|NO DECAYNA · quad · monthly · 1 on average 0/ 50
BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | RaidabNA · quad · monthly · 9 on average 4/ 50
The Monster Den PVE|5x|Quad|Kits|Loot+|RaidableBases|PurgeNA · quad · 5x · biweekly · 6 on average 4/ 100

Quick answers

from the figures on this page

Rules and settings

What are the rules and settings on Friend Not Foe / PvE Community / North America?

No gather rate appears in the name of Friend Not Foe / PvE Community / North America. Up to 4 players may group together: quad. pve is the game mode, no combat against other players. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. VAC from Valve is active as anti-cheat.

What map is used on Friend Not Foe / PvE Community / North America?

The map on Friend Not Foe / PvE Community / North America is procedural, of size 3,700 and seed 1013583542, made by the game. The same size and seed produce the same map, so RustMaps can show it from this page.

Player count

How many players are on Friend Not Foe / PvE Community / North America?

The current population of Friend Not Foe / PvE Community / North America is 0, out of 50 slots. The seven-day average is 0 players, with a peak of 3. In the last 48 hours, the peak hour was 20:00 UTC with an average of 1 players.

What is Friend Not Foe / PvE Community / North America's ranking among Rust servers?

For player hours in the last seven days, Friend Not Foe / PvE Community / North America ranks #6,401 overall, #1,045 in North America, and is in the top 29% of all ranked servers. Among servers in the quad group, it is #364.

Tags

What is the meaning of the tags on Friend Not Foe / PvE Community / North America?

These tags are set by Friend Not Foe / PvE Community / North America and read by the game's server browser: gmvanilla (Game mode): Vanilla survival gameplay; mp50 (Max players): The slot count is 50; ts4 (Group limit): Teams can have no more than 4 players; v2634 (Protocol): Joining requires the same protocol version, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the default network layer for Rust, and this server uses it; $r? (Region code): No region code is set; ^b (Biweekly): It wipes on a two-week cycle; ^p (PvE): Combat between players is off; the world is the source of danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): This server appears in Modded, as plugins or settings modify the game; NA (North America): In the server browser, this appears under North America. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.

Where does Friend Not Foe / PvE Community / North America appear in When Is Rust Force Wipe lists and filters?

These themed lists on When Is Rust Force Wipe feature Friend Not Foe / PvE Community / North America: Rust modded servers, listed live, Best Rust PvE servers and Rust servers in North America. These filters show it on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Operator and location

What is the location of Friend Not Foe / PvE Community / North America?

In North America, Friend Not Foe / PvE Community / North America lists itself with the NA tag. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. Connect using 158.69.23.51:28016.

Is the performance on Friend Not Foe / PvE Community / North America good?

It held an average of 58 server fps over the last 48 hours, never below 17. Buildings, deployables and everything else in the world came to a peak of 79,252 entities. 2,494 MB was the highest memory use. When fps is low and entities climb, players feel it as lag.

How stable is Friend Not Foe / PvE Community / North America, and is it online now?

Friend Not Foe / PvE Community / North America is currently up. The uptime it reports puts the last restart at about 3 hours ago. The last 7 full days saw it up 168 of 168 hours, 100% of the time. First seen by When Is Rust Force Wipe on 13 September 2026.

What Rust version is Friend Not Foe / PvE Community / North America on?

The version on Friend Not Foe / PvE Community / North America is Rust network protocol 2634 and build 167781, on Linux. To join, your game must be on the same protocol; Steam handles the update.

Wipe days

How often does Friend Not Foe / PvE Community / North America wipe, and when?

The schedule of Friend Not Foe / PvE Community / North America cannot be confirmed from the wipes on record, which are too few, so the prediction follows its tag. The server is due to wipe on Thursday 15 October at 18:04 UTC. It has been running its current world since 12 days 18 hours ago. Its tags carry a wipe schedule of every two weeks.

What can you expect on Friend Not Foe / PvE Community / North America when wipe day arrives?

The recent wipes of this server drew an average peak of 5 players. 28 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, the crowd fell below half by day 2.

Connect

What is the process to join Friend Not Foe / PvE Community / North America?

Use the console: press F1 in Rust and enter client.connect 158.69.23.51:28016. Another option is Launch Rust on this page, which launches Rust via Steam and connects you. https://friendnotfoe.co.uk/ is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^b,NA,^p,gmvanilla,cs167781,ts4,^o^z

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp50
Max players The slot count is 50.
ts4
Group limit Teams can have no more than 4 players.
v2634
Protocol Joining requires the same protocol version, 2634.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the default network layer for Rust, and this server uses it.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly It wipes on a two-week cycle.

Gameplay

^p
PvE Combat between players is off; the world is the source of danger.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded This server appears in Modded, as plugins or settings modify the game.

Region

NA
North America In the server browser, this appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.