Online159.112.28.71:28016checked 9m ago
Four Nintendos
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the rules and settings on Four Nintendos?
No gather rate appears in the name of Four Nintendos. Up to 8 players form a group, which is the game's default. survival is the game mode, the normal game, with gather, build and raid. Players may raid and fight one another. Plugins or settings change the game, so the server browser puts it under Modded. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
What is the map for Four Nintendos?
A procedural map of size 4,500 with seed 6738 runs on Four Nintendos, generated by the game. You can view it on RustMaps from this page, because size and seed determine the map.
Player count
What is the player count on Four Nintendos?
The current population of Four Nintendos is 0, out of 10 slots. The seven-day average is 0 players, with a peak of 3. The highest average over the last 48 hours occurred at 03:00 UTC, with 2 players.
Where does Four Nintendos stand in the rankings of Rust servers?
Over the last seven days, Four Nintendos ranks #6,230 for player hours, placing it in the top 28% of all ranked servers.
Server tags
What are the tags on Four Nintendos and what do they mean?
The server browser reads gmrust (Game mode): It offers the standard Rust survival experience; mp10 (Max players): It holds up to 10 players; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2634 (Protocol): To join, your game must be on protocol 2634; cs166494 (Build): It runs on game build 166494; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): The region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies: plugins or settings alter the game from the tags Four Nintendos publishes. The top of this page also shows its current players, queue, and world creation time, all from the tags.
Where does Four Nintendos appear in When Is Rust Force Wipe lists and filters?
On When Is Rust Force Wipe, Four Nintendos is placed in these lists: Rust modded servers, listed live. Its filters on the server list are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Operator and location
What is the location of Four Nintendos?
There is no region published by Four Nintendos. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. You can reach it at 159.112.28.71:28016.
What is the performance like on Four Nintendos?
The average server fps over the last 48 hours was 216, with a low of 180. The world held as many as 111,874 entities: buildings, deployables and all other objects. At its peak it used 4,538 MB of memory. What players call lag is low fps plus a rising entity count.
How reliable is Four Nintendos, and is it currently online?
Right now Four Nintendos is up. The uptime it reports puts the last restart at about 6 days 6 hours ago. The last 7 full days saw it up 168 of 168 hours, 100% of the time. It was first seen by When Is Rust Force Wipe on 2 October 2026.
Which Rust version is used on Four Nintendos?
Rust network protocol 2634 and build 166494 on Windows is what Four Nintendos runs. Steam updates your game, but you need the same protocol to join.
Wipe schedule
On what schedule does Four Nintendos wipe?
Too few wipes of Four Nintendos are recorded for its rhythm to be known. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server wipes at that point in the month. The world in play now was built 12 days 6 hours ago.
Connect
How can you connect to Four Nintendos?
Use the console: press F1 in Rust and enter client.connect 159.112.28.71:28016. Another option is Launch Rust on this page, which launches Rust via Steam and connects you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.