Offline162.142.111.85:28030checked 14d ago
WhyPlayTestStuff2
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 8h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 18:19 UTC18d ago | 1+2 queue | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the rules and settings on WhyPlayTestStuff2?
No gather rate appears in the name of WhyPlayTestStuff2. The game's default group cap of 8 players applies. build & creative is the game mode, no gathering, just sandbox building. It is a community server: the server browser shows it under Community. It uses the term vanilla for itself: this is Facepunch's standard game, with unchanged rates, kits and rules. VAC, Valve's anti-cheat, is enabled.
What is the map for WhyPlayTestStuff2?
The map on WhyPlayTestStuff2 is procedural, of size 4,250 and seed 1991152213, made by the game. From this page, RustMaps can display it: the same size and seed give the same map.
Player stats
How populated is WhyPlayTestStuff2?
At the moment WhyPlayTestStuff2 is offline, and it was last online 14 days 12 hours ago.
Where does WhyPlayTestStuff2 stand in the rankings of Rust servers?
WhyPlayTestStuff2 is in the top 60% of all ranked servers, at #14,447 for player hours over the last seven days.
Tags
How should you interpret the tags on WhyPlayTestStuff2?
The server browser reads gmrust (Game mode): It offers the standard Rust survival experience; mp0 (Max players): 0 player slots; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2634 (Protocol): To join, your game must be on protocol 2634; cs166257 (Build): Game build: 166257; ptrak (Networking): The network layer is RakNet, which is standard for the game; $rus4 (Region code): Region code: us4; ^m (Monthly): Facepunch's force wipe marks its monthly wipe; ^v (Vanilla): This is Facepunch's standard game, with unchanged rates, kits and rules; ^c (Creative): Creative building: no gathering required, build freely; ^k (Build server): Practise base building and try out designs from the tags WhyPlayTestStuff2 publishes. Its current players, queue, and world creation time come from the tags and appear at the top of this page.
Where does WhyPlayTestStuff2 appear in When Is Rust Force Wipe lists and filters?
These When Is Rust Force Wipe lists include WhyPlayTestStuff2: Rust creative servers, Rust build and creative servers and Vanilla Rust servers, live. Its filters on the server list are Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.
Server details
Where can WhyPlayTestStuff2 be found?
Region: not published by WhyPlayTestStuff2; its region code is us4. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. Connect using 162.142.111.85:28030.
What is the uptime and reliability of WhyPlayTestStuff2?
WhyPlayTestStuff2 is currently offline, with the last sighting 14 days 12 hours ago. It was up 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting of it by When Is Rust Force Wipe was on 17 September 2026.
Which Rust version is used on WhyPlayTestStuff2?
Rust network protocol 2634 and build 166257 on Windows is what WhyPlayTestStuff2 runs. Joining requires the same protocol on your game; Steam updates it for you.
Wipe schedule
How often does WhyPlayTestStuff2 wipe, and when?
Once a month, WhyPlayTestStuff2 wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world in play now was built 18 days 16 hours ago. The tags carry a monthly wipe schedule.
What happens on wipe day for WhyPlayTestStuff2?
Its recent wipes averaged 1 players at peak. 0 hours after the latest wipe, the crowd peaked, with 2 more waiting in the queue.
Connect
What steps are needed to join WhyPlayTestStuff2?
Enter client.connect 162.142.111.85:28030 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect.
Server tags
what each one meansPublished as mp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8
Game
gmrust
mp0
ts8
v2634
cs166257
ptrak
$rus4
Wipe schedule
^m
Difficulty
^v
Gameplay
^c
^k
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.