Offline168.100.162.11:28085checked 1d ago
training_grounds
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 15:25 UTC1d ago | – | – | running | 0 |
| Wed 7 Oct, 15:39 UTC6d ago | 0 | – | 5 days | 0 |
| Thu 1 Oct, 16:59 UTC12d ago | 0 | – | 5.9 days | 0 |
| Mon 28 Sep, 14:32 UTC15d ago | 1+1 queue | – | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
What are the rules and settings on training_grounds?
No gather rate appears in the name of training_grounds. Up to 16 players are allowed in a group. It runs survival, the normal game, with gather, build and raid. Fighting and raiding between players are allowed. It is a community server: the server browser shows it under Community. Its self-description is vanilla: this is Facepunch's standard game, with unchanged rates, kits and rules. VAC, Valve's anti-cheat, is enabled.
What map is used on training_grounds?
For training_grounds, a custom map of size 4,500 is in use. Its published map file is available to download from this page.
Population
How populated is training_grounds?
At the moment training_grounds is offline, and it was last online 25 hours ago. The seven-day average is 0 players, with a peak of 1. In the last 48 hours, the peak hour was 17:00 UTC with an average of 0 players.
What is training_grounds's ranking among Rust servers?
training_grounds is in the top 69% of all ranked servers, at #15,281 for player hours over the last seven days.
Server tags
What are the tags on training_grounds and what do they mean?
The game's server browser reads these tags from training_grounds: gmrust (Game mode): Standard survival gameplay; mp0 (Max players): It holds up to 0 players; ts16 (Group limit): A team may contain up to 16 players; v2634 (Protocol): Joining requires the same protocol version, 2634; cs167584 (Build): It runs on game build 167584; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $ruk1 (Region code): Region code: uk1; ^v (Vanilla): This is Facepunch's standard game, with unchanged rates, kits and rules; ^t (Tutorial on): The Facepunch tutorial is enabled for new players; rustmaps (Custom tag): The owner or a plugin added this tag; it is not a standard Rust tag. The top of this page also shows its current players, queue, and world creation time, all from the tags.
Where does training_grounds appear in When Is Rust Force Wipe lists and filters?
These themed lists on When Is Rust Force Wipe feature training_grounds: Best Rust community servers, Rust tutorial servers and Vanilla Rust servers, live. These filters show it on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Last wipe: In the last 3 days.
Server info
Where can training_grounds be found?
Region: not published by training_grounds; its region code is uk1. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. You can reach it at 168.100.162.11:28085.
How smooth is the performance on training_grounds?
It held an average of 30 server fps over the last 48 hours, never below 30. The world held as many as 322,616 entities: buildings, deployables and all other objects. Memory use peaked at 6,991 MB. When fps is low and entities climb, players feel it as lag.
How stable is training_grounds, and is it online now?
The last time training_grounds was seen was 25 hours ago; it is offline right now. The uptime it reports puts the last restart at about 15 hours ago. It was up for 138 of the last 7 full days' 168 hours, 82% of the time. It was first seen by When Is Rust Force Wipe on 13 September 2026.
Which Rust version is used on training_grounds?
Rust network protocol 2634 and build 167584 on Linux is what training_grounds runs. Steam updates your game, but you need the same protocol to join.
Wipe days
When does training_grounds wipe?
No next wipe can be predicted for training_grounds, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server wipes at that point in the month. It has been running its current world since 44 hours ago.
What can you expect on training_grounds when wipe day arrives?
An average of 0 players turned out at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
Join info
What steps are needed to join training_grounds?
Enter client.connect 168.100.162.11:28085 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect. You can find its website at https://forum.rustafied.com/store/product/75-sea-medium/.
Server tags
what each one meansPublished as mp0,ptrak,$ruk1,v2634,^v,^t,gmrust,cs167584,ts16,rustmaps
Game
gmrust
mp0
ts16
v2634
cs167584
ptrak
$ruk1
Difficulty
^v
Gameplay
^t
Other
rustmaps
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
