When Is Rust Force Wipe
45,975 playing now

Offline168.100.162.13:29015checked 6h ago

Stillwater Testing

vanillamoddedoxide
Players now 0/ 40 0% full
7-day average 0 peak 3
Rank #4,600 top 21%
Last wipe 8d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
00.250.50.75111:0019:0003:0011:0019:0003:00

Hourly average and peak, UTC.

Server performance

02040608011:0019:0003:0011:0019:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 2.5 days between real wipes
On rhythm 33% of its recent wipes
Wipe-day peak 2 players, last three wipes
Crowd held 50% else halves by day 1

The first 48 hours of its last wipes

Mon 5 OctThu 1 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 43 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 18:31 UTC8d ago 3 – running 2
Thu 1 Oct, 15:42 UTC12d ago 1 held half 4.1 days 0
Thu 1 Oct, 06:00 UTC13d ago 2 – 0.4 days 0
Mon 28 Sep, 17:57 UTC15d ago 2 halved by day 1 2.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 127 on average 101/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average 102/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 90/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average 31/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 10/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average 30/ 700

Quick answers

from the figures on this page

Server rules

What are the rules and settings on Stillwater Testing?

No gather rate appears in the name of Stillwater Testing. Up to 8 players form a group, which is the game's default. survival is the game mode, the default game of gathering, building and raiding. Players may raid and fight one another. It is a Modded listing: the game is changed by plugins or settings. Plugins number Oxide on this server. It uses the term vanilla for itself: this is Facepunch's standard game, with unchanged rates, kits and rules. VAC from Valve is active as anti-cheat.

What is the map for Stillwater Testing?

The map on Stillwater Testing is procedural, of size 5,000 and seed 1383972055, made by the game. From this page, RustMaps can display it: the same size and seed give the same map. The name of the map is Custom Map.

Population

What is the player count on Stillwater Testing?

Right now Stillwater Testing is offline, with its last appearance 6 hours ago. Averaging 0 players over seven days, it peaked at 3. The busiest time in the last 48 hours was 14:00 UTC, when the average was 1 players.

Where does Stillwater Testing stand in the rankings of Rust servers?

Over the last seven days, Stillwater Testing ranks #4,600 for player hours, placing it in the top 21% of all ranked servers.

Server tags

How should you interpret the tags on Stillwater Testing?

The game's server browser reads these tags from Stillwater Testing: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2634 (Protocol): Your game version must match protocol 2634 to connect; cs166652 (Build): The current game build is 166652; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): No region code is set; ^v (Vanilla): This is Facepunch's standard game, with unchanged rates, kits and rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies: plugins or settings alter the game. Its current players, queue, and world creation time come from the tags and appear at the top of this page.

Where does Stillwater Testing appear in When Is Rust Force Wipe lists and filters?

These When Is Rust Force Wipe lists include Stillwater Testing: Rust modded servers, listed live. Its filters on the server list are Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Operator and location

What is the location of Stillwater Testing?

There is no region published by Stillwater Testing. The location on When Is Rust Force Wipe is what the server claims; the actual machine location is not checked. You can reach it at 168.100.162.13:29015.

Is the performance on Stillwater Testing good?

The average server fps over the last 48 hours was 59, with a low of 53. Buildings, deployables and everything else in the world came to a peak of 148,381 entities. Memory use peaked at 5,973 MB. What players call lag is low fps plus a rising entity count.

How reliable is Stillwater Testing, and is it currently online?

Right now Stillwater Testing is down; the last sighting was 6 hours ago. The uptime it reports puts the last restart at about 8 days 8 hours ago. The last 7 full days saw it up 168 of 168 hours, 100% of the time. First seen by When Is Rust Force Wipe on 13 September 2026.

Which Rust version is used on Stillwater Testing?

On Linux, Stillwater Testing runs Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam updates it for you.

Wipe info

When does Stillwater Testing wipe?

There is no next wipe to predict for Stillwater Testing: it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server wipes at that point in the month. It has been running its current world since 8 days 15 hours ago.

What can you expect on Stillwater Testing when wipe day arrives?

The recent wipes of this server drew an average peak of 2 players. 43 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the other cases, the crowd dropped below half by day 1.

How to join

What is the process to join Stillwater Testing?

Open Rust, press F1 for the console, then type client.connect 168.100.162.13:29015. Alternatively, use Launch Rust on this page to start Rust via Steam and join.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^v,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players The slot count is 40.
ts8
Group limit Teams are capped at 8, as in the standard game.
v2634
Protocol Your game version must match protocol 2634 to connect.
cs166652
Build The current game build is 166652.
ptrak
Networking It uses RakNet, the standard network layer for Rust.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla This is Facepunch's standard game, with unchanged rates, kits and rules.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded category applies: plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.