When Is Rust Force Wipe
36,837 playing now

Offline168.100.162.21:30015checked 8d ago

Sharts testing

moddedoxide
Players now 1/ ?
7-day average 0 peak –
Rank #13,779 top 62%
Last wipe 8d ago no schedule published
Next wipe – no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct13 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 2.1 days between real wipes
On rhythm 40% of its recent wipes
Wipe-day peak 1 players, last three wipes

The first 48 hours of its last wipes

Tue 6 OctSun 4 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 20:02 UTC8d ago 1 – running 0
Sun 4 Oct, 22:01 UTC10d ago 1 – 1.9 days 0
Fri 2 Oct, 20:01 UTC12d ago 2 – 2.1 days 0
Thu 1 Oct, 21:02 UTC FW13d ago 2 – 1 days 0
Fri 25 Sep, 03:49 UTC20d ago 0 – 6.7 days 0
Wed 16 Sep, 21:12 UTC28d ago 1 – 8.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 129 on average 53/ 300
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 89/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average 7/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average 1/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average 15/ 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average 4/ 200

Quick answers

from the figures on this page

Map and rules

What are the rules and settings on Sharts testing?

A gather rate is not given in the name of Sharts testing. Up to 8 players form a group, which is the game's default. survival is the game mode, the normal game, with gather, build and raid. Raiding and player combat are enabled. Plugins or settings change the game, so the server browser puts it under Modded. The plugin count is Oxide. VAC from Valve is active as anti-cheat.

Which map is running on Sharts testing?

The map on Sharts testing is procedural, of size 3,000 and seed 47856, made by the game. You can view it on RustMaps from this page, because size and seed determine the map. It carries the map name Custom Map.

Player stats

How many players are on Sharts testing?

Sharts testing is not online at present; the last time it was seen was 8 days 11 hours ago.

What is Sharts testing's ranking among Rust servers?

Over the last seven days, Sharts testing ranks #13,779 for player hours, placing it in the top 62% of all ranked servers.

Tags

How should you interpret the tags on Sharts testing?

The server browser reads gmrust (Game mode): It offers the standard Rust survival experience; mp0 (Max players): The slot count is 0; ts8 (Group limit): 8 per team, which is the default for Rust; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears in Modded, as plugins or settings modify the game from the tags Sharts testing publishes. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.

Where does Sharts testing appear in When Is Rust Force Wipe lists and filters?

These themed lists on When Is Rust Force Wipe feature Sharts testing: Rust modded servers, listed live. Filter Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks to find it on the server list.

Server details

What is the location of Sharts testing?

No region is published by Sharts testing. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. You can reach it at 168.100.162.21:30015.

How reliable is Sharts testing, and is it currently online?

The last time Sharts testing was seen was 8 days 11 hours ago; it is offline right now. The last 7 full days saw it up 0 of 168 hours, 0% of the time. The first sighting of it by When Is Rust Force Wipe was on 16 September 2026.

Which Rust version is used on Sharts testing?

On Linux, Sharts testing runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam handles the update.

Wipe days

On what schedule does Sharts testing wipe?

There is no next wipe to predict for Sharts testing: it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server wipes at that point in the month. It has been running its current world since 8 days 11 hours ago.

What happens on wipe day for Sharts testing?

Its recent wipes averaged 1 players at peak. The peak of the crowd on the latest wipe came 0 hours after the wipe.

Connect

What is the process to join Sharts testing?

Enter client.connect 168.100.162.21:30015 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode It offers the standard Rust survival experience.
mp0
Max players The slot count is 0.
ts8
Group limit 8 per team, which is the default for Rust.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking It uses RakNet, the standard network layer for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.