Online172.240.47.243:25619checked 11m ago
DiggyTown - Solo-Duo-Trio-Quad
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the rules and settings on DiggyTown - Solo-Duo-Trio-Quad?
The name of DiggyTown - Solo-Duo-Trio-Quad gives no gather rate. Groups can reach 8 players, the default for the game. survival is the game mode, the default game of gathering, building and raiding. Players may raid and fight one another. It is a Modded listing: the game is changed by plugins or settings. Carbon plugins are in use. The server has VAC on: Valve's anti-cheat.
What map is used on DiggyTown - Solo-Duo-Trio-Quad?
A procedural map of size 4,000 with seed 1515203761 runs on DiggyTown - Solo-Duo-Trio-Quad, generated by the game. The same size and seed produce the same map, so RustMaps can show it from this page.
Player stats
How populated is DiggyTown - Solo-Duo-Trio-Quad?
The current population of DiggyTown - Solo-Duo-Trio-Quad is 0, out of 60 slots. The average player count for the last seven days is 0.
What position does DiggyTown - Solo-Duo-Trio-Quad hold in the Rust server rankings?
Over the last seven days, DiggyTown - Solo-Duo-Trio-Quad ranks #15,885 for player hours, placing it in the top 72% of all ranked servers.
Lists and tags
How should you interpret the tags on DiggyTown - Solo-Duo-Trio-Quad?
The server browser reads gmrust (Game mode): Standard survival gameplay; mp60 (Max players): It holds up to 60 players; ts8 (Group limit): The default team size is 8; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the default network layer for Rust, and this server uses it; $r? (Region code): No region code is set; ^z (Modded): You will find it under Modded; the game is changed by plugins or settings; ^y (Carbon): The plugin framework is Carbon from the tags DiggyTown - Solo-Duo-Trio-Quad publishes. Its current players, queue, and world creation time come from the tags and appear at the top of this page.
Where does DiggyTown - Solo-Duo-Trio-Quad appear in When Is Rust Force Wipe lists and filters?
On When Is Rust Force Wipe, DiggyTown - Solo-Duo-Trio-Quad is placed in these lists: Rust modded servers, listed live. These filters show it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Server details
Where can DiggyTown - Solo-Duo-Trio-Quad be found?
There is no region published by DiggyTown - Solo-Duo-Trio-Quad. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. You can reach it at 172.240.47.243:25619.
What is the performance like on DiggyTown - Solo-Duo-Trio-Quad?
Over the last 48 hours the average was 202 server fps, and the lowest was 126. Buildings, deployables and everything else in the world came to a peak of 89,156 entities. 2,781 MB was the highest memory use. What players call lag is low fps plus a rising entity count.
What is the uptime and reliability of DiggyTown - Solo-Duo-Trio-Quad?
Right now DiggyTown - Solo-Duo-Trio-Quad is up. About 17 hours ago is when it last restarted, based on its reported uptime. It was up 96 of 96 hours in the last 4 full days, 100% of the time. It was first seen by When Is Rust Force Wipe on 10 October 2026.
What Rust version is DiggyTown - Solo-Duo-Trio-Quad on?
Rust network protocol 2634 and build 167781 on Linux is what DiggyTown - Solo-Duo-Trio-Quad runs. To join, your game must be on the same protocol; Steam handles the update.
Wipe info
How often does DiggyTown - Solo-Duo-Trio-Quad wipe, and when?
Its rhythm cannot be told from the wipes of DiggyTown - Solo-Duo-Trio-Quad on record, which are too few. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server wipes at that point in the month. It has been running its current world since 4 days 10 hours ago.
How to join
How can you connect to DiggyTown - Solo-Duo-Trio-Quad?
Open Rust, press F1 for the console, then type client.connect 172.240.47.243:25619. Alternatively, use Launch Rust on this page to start Rust via Steam and join.
Server tags
what each one meansPublished as mp60,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp60
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.