Online174.90.53.108:28015checked 11m ago
Deadman's Shore
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 01:18 UTC6d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the rules and settings on Deadman's Shore?
The name of Deadman's Shore gives no gather rate. Groups can reach 8 players, the default for the game. survival is the game mode, the normal game, with gather, build and raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Carbon. The server has VAC on: Valve's anti-cheat.
What map is used on Deadman's Shore?
A procedural map of size 5,800 with seed 1174934360 runs on Deadman's Shore, generated by the game. You can view it on RustMaps from this page, because size and seed determine the map.
Player stats
How populated is Deadman's Shore?
The current population of Deadman's Shore is 0, out of 150 slots. The seven-day average player count is 0.
Where does Deadman's Shore stand in the rankings of Rust servers?
Over the last seven days, Deadman's Shore ranks #15,961 for player hours, placing it in the top 71% of all ranked servers.
Server tags
How should you interpret the tags on Deadman's Shore?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): 150 player slots; ts8 (Group limit): The default team size is 8; v2634 (Protocol): To join, your game must be on protocol 2634; cs167058 (Build): Game build: 167058; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): There is no region code; ^z (Modded): The Modded category applies: plugins or settings alter the game; ^y (Carbon): The plugin framework is Carbon from the tags Deadman's Shore publishes. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.
Where does Deadman's Shore appear in When Is Rust Force Wipe lists and filters?
On When Is Rust Force Wipe, Deadman's Shore is placed in these lists: Rust modded servers, listed live. These filters show it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Server info
Where can Deadman's Shore be found?
No region is published by Deadman's Shore. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. Connect using 174.90.53.108:28015.
How smooth is the performance on Deadman's Shore?
Over the last 48 hours the average was 74 server fps, and the lowest was 39. Buildings, deployables and everything else in the world came to a peak of 181,976 entities. Memory use peaked at 9,619 MB. What players call lag is low fps plus a rising entity count.
How stable is Deadman's Shore, and is it online now?
Deadman's Shore is currently up. The uptime it reports puts the last restart at about 6 days 1 hours ago. It was up for 168 of the last 7 full days' 168 hours, 100% of the time. First seen by When Is Rust Force Wipe on 29 September 2026.
What Rust version is Deadman's Shore on?
The version on Deadman's Shore is Rust network protocol 2634 and build 167058, on Windows. Steam updates your game, but you need the same protocol to join.
Wipe info
On what schedule does Deadman's Shore wipe?
The wipes of Deadman's Shore on record are too few to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server wipes at that point in the month. It has been running its current world since 6 days 3 hours ago.
What happens on wipe day for Deadman's Shore?
Its recent wipes averaged 0 players at peak. 0 hours after the latest wipe, the crowd peaked.
Join info
What steps are needed to join Deadman's Shore?
Open Rust, press F1 for the console, then type client.connect 174.90.53.108:28015. Alternatively, use Launch Rust on this page to start Rust via Steam and join.
Server tags
what each one meansPublished as mp150,ptrak,$r?,v2634,gmrust,cs167058,ts8,^z,^y
Game
gmrust
mp150
ts8
v2634
cs167058
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.