Offline176.115.37.251:28015checked 31d ago
ServerName
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What are the rules and settings on ServerName?
No gather rate appears in the name of ServerName. The game's default group cap of 8 players applies. survival is the game mode, the normal game, with gather, build and raid. Raiding and player combat are enabled. The server browser lists it under Community. The server has VAC on: Valve's anti-cheat.
What is the map for ServerName?
A procedural map runs on ServerName, generated by the game.
Population
What is the player count on ServerName?
At the moment ServerName is offline, and it was last online 31 days 17 hours ago.
Tags
How should you interpret the tags on ServerName?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The slot count is 2; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2633 (Protocol): Joining requires the same protocol version, 2633; cs163794 (Build): It runs on game build 163794; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): The region code is not set from the tags ServerName publishes. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.
Where does ServerName appear in When Is Rust Force Wipe lists and filters?
These When Is Rust Force Wipe lists include ServerName: Best Rust community servers. Filter Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more to find it on the server list.
Server info
What is the location of ServerName?
There is no region published by ServerName. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. Connect using 176.115.37.251:28015.
What is the uptime and reliability of ServerName?
ServerName is currently offline, with the last sighting 31 days 17 hours ago. It was up 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting of it by When Is Rust Force Wipe was on 13 September 2026.
Which Rust version is used on ServerName?
Rust network protocol 2633 and build 163794 on Windows is what ServerName runs. Steam updates your game, but you need the same protocol to join.
Wipe schedule
On what schedule does ServerName wipe?
Its rhythm cannot be told from the wipes of ServerName on record, which are too few. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server wipes at that point in the month. The world in play now was built 31 days 18 hours ago.
Connect
What steps are needed to join ServerName?
Enter client.connect 176.115.37.251:28015 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp2
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.