When Is Rust Force Wipe
48,799 playing now

Offline176.52.78.213:28015checked 17d ago

Devblog 260 Local

moddedoxide
Players now 0/ 50 0% full
7-day average 0 peak –
Rank #16,730 top 71%
Last wipe 17d ago no schedule published
Next wipe – no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average 27/ 245
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 89/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average 13/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 4/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average 14/ 700
SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 72 on average 20/ 200

Quick answers

from the figures on this page

Rules and settings

What are the rules and settings on Devblog 260 Local?

No gather rate appears in the name of Devblog 260 Local. The game's default group cap of 8 players applies. It runs survival, the default game of gathering, building and raiding. Players may raid and fight one another. Plugins or settings change the game, so the server browser puts it under Modded. Plugins number Oxide on this server. VAC from Valve is active as anti-cheat.

Which map is running on Devblog 260 Local?

The map on Devblog 260 Local is procedural, made by the game.

Player count

What is the player count on Devblog 260 Local?

Devblog 260 Local is not online at present; the last time it was seen was 17 days 10 hours ago.

Where does Devblog 260 Local stand in the rankings of Rust servers?

Devblog 260 Local is in the top 71% of all ranked servers, at #16,730 for player hours over the last seven days.

Tags

How should you interpret the tags on Devblog 260 Local?

The server browser reads gmrust (Game mode): Standard survival gameplay; mp50 (Max players): 50 player slots; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): The current game build is 165217; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): There is no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You will find it under Modded; the game is changed by plugins or settings from the tags Devblog 260 Local publishes. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.

Where does Devblog 260 Local appear in When Is Rust Force Wipe lists and filters?

These themed lists on When Is Rust Force Wipe feature Devblog 260 Local: Rust modded servers, listed live. Filter Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more to find it on the server list.

Operator and location

Where can Devblog 260 Local be found?

Region: not published by Devblog 260 Local. The location on When Is Rust Force Wipe is what the server claims; the actual machine location is not checked. Connect using 176.52.78.213:28015.

What is the uptime and reliability of Devblog 260 Local?

The last time Devblog 260 Local was seen was 17 days 10 hours ago; it is offline right now. The last 7 full days saw it up 0 of 168 hours, 0% of the time. The first sighting of it by When Is Rust Force Wipe was on 26 September 2026.

What Rust version is Devblog 260 Local on?

Rust network protocol 2633 and build 165217 on Windows is what Devblog 260 Local runs. To join, your game must be on the same protocol; Steam handles the update.

Wipe days

When does Devblog 260 Local wipe?

The wipes of Devblog 260 Local on record are too few to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. It has been running its current world since 17 days 10 hours ago.

Join info

What is the process to join Devblog 260 Local?

Enter client.connect 176.52.78.213:28015 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Standard survival gameplay.
mp50
Max players 50 player slots.
ts8
Group limit Teams are capped at 8, as in the standard game.
v2633
Protocol To join, your game must be on protocol 2633.
cs165217
Build The current game build is 165217.
ptrak
Networking It uses RakNet, the standard network layer for Rust.
$r?
Region code There is no region code.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded You will find it under Modded; the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.