Online185.218.195.135:20184checked 11m ago
Boat wars Gamemode | Deep Sea Training | Testing
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 13:49 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
What are the rules and settings on Boat wars Gamemode | Deep Sea Training | Testing?
A gather rate is not given in the name of Boat wars Gamemode | Deep Sea Training | Testing. The game's default group cap of 8 players applies. survival is the game mode, gather, build, raid: the standard game. Players may raid and fight one another. Plugins or settings change the game, so the server browser puts it under Modded. Carbon plugins are in use. VAC from Valve is active as anti-cheat.
Which map is running on Boat wars Gamemode | Deep Sea Training | Testing?
Boat wars Gamemode | Deep Sea Training | Testing uses a procedural map of size 3,000 with seed 1, generated by the game. You can view it on RustMaps from this page, because size and seed determine the map.
Population
How populated is Boat wars Gamemode | Deep Sea Training | Testing?
The current population of Boat wars Gamemode | Deep Sea Training | Testing is 0, out of 40 slots. The average player count for the last seven days is 0.
What position does Boat wars Gamemode | Deep Sea Training | Testing hold in the Rust server rankings?
Boat wars Gamemode | Deep Sea Training | Testing is in the top 72% of all ranked servers, at #15,867 for player hours over the last seven days.
Lists and tags
What is the meaning of the tags on Boat wars Gamemode | Deep Sea Training | Testing?
The game's server browser reads these tags from Boat wars Gamemode | Deep Sea Training | Testing: gmrust (Game mode): It offers the standard Rust survival experience; mp40 (Max players): The slot count is 40; ts8 (Group limit): 8 per team, which is the default for Rust; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): The region code is not set; ^z (Modded): The Modded category applies: plugins or settings alter the game; ^y (Carbon): Carbon is the plugin framework used. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.
Where does Boat wars Gamemode | Deep Sea Training | Testing appear in When Is Rust Force Wipe lists and filters?
These When Is Rust Force Wipe lists include Boat wars Gamemode | Deep Sea Training | Testing: Rust modded servers, listed live. Its filters on the server list are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Server details
Where can Boat wars Gamemode | Deep Sea Training | Testing be found?
There is no region published by Boat wars Gamemode | Deep Sea Training | Testing. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. You can reach it at 185.218.195.135:20184.
Is the performance on Boat wars Gamemode | Deep Sea Training | Testing good?
Over the last 48 hours the average was 91 server fps, and the lowest was 63. The world held as many as 47,583 entities: buildings, deployables and all other objects. 4,531 MB was the highest memory use. When fps is low and entities climb, players feel it as lag.
How reliable is Boat wars Gamemode | Deep Sea Training | Testing, and is it currently online?
Boat wars Gamemode | Deep Sea Training | Testing is currently up. About 44 hours ago is when it last restarted, based on its reported uptime. It was up 168 of 168 hours in the last 7 full days, 100% of the time. First seen by When Is Rust Force Wipe on 21 September 2026.
Which Rust version is used on Boat wars Gamemode | Deep Sea Training | Testing?
On Linux, Boat wars Gamemode | Deep Sea Training | Testing runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.
Wipe info
When does Boat wars Gamemode | Deep Sea Training | Testing wipe?
The wipes of Boat wars Gamemode | Deep Sea Training | Testing on record are too few to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server wipes at that point in the month. It has been running its current world since 45 hours ago.
How to join
What steps are needed to join Boat wars Gamemode | Deep Sea Training | Testing?
Enter client.connect 185.218.195.135:20184 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect. https://rustcator.com is its website.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp40
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.