Online192.154.253.111:28025checked 12m ago
[TEST] Corrosion Map Editor Validation
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What are the rules and settings on [TEST] Corrosion Map Editor Validation?
No gather rate appears in the name of [TEST] Corrosion Map Editor Validation. The game's default group cap of 8 players applies. It runs survival, the default game of gathering, building and raiding. Fighting and raiding between players are allowed. Plugins or settings change the game, so the server browser puts it under Modded. The plugin count is Oxide. VAC from Valve is not active as anti-cheat.
What map is used on [TEST] Corrosion Map Editor Validation?
A procedural map of size 4,500 with seed 1337 runs on [TEST] Corrosion Map Editor Validation, generated by the game. The same size and seed produce the same map, so RustMaps can show it from this page. The name of the map is Custom Map.
Player stats
How many players are on [TEST] Corrosion Map Editor Validation?
The current population of [TEST] Corrosion Map Editor Validation is 0, out of 10 slots. Averaging 0 players over seven days, it peaked at 1. In the last 48 hours, the peak hour was 02:00 UTC with an average of 0 players.
What is [TEST] Corrosion Map Editor Validation's ranking among Rust servers?
Over the last seven days, [TEST] Corrosion Map Editor Validation ranks #14,660 for player hours, placing it in the top 66% of all ranked servers.
Lists and tags
What are the tags on [TEST] Corrosion Map Editor Validation and what do they mean?
The server browser reads gmrust (Game mode): It offers the standard Rust survival experience; mp10 (Max players): It holds up to 10 players; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): The region code is not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You will find it under Modded; the game is changed by plugins or settings from the tags [TEST] Corrosion Map Editor Validation publishes. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.
Where does [TEST] Corrosion Map Editor Validation appear in When Is Rust Force Wipe lists and filters?
These When Is Rust Force Wipe lists include [TEST] Corrosion Map Editor Validation: Rust modded servers, listed live. These filters show it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server details
Where can [TEST] Corrosion Map Editor Validation be found?
No region is published by [TEST] Corrosion Map Editor Validation. The location on When Is Rust Force Wipe is what the server claims; the actual machine location is not checked. Connect using 192.154.253.111:28025.
How smooth is the performance on [TEST] Corrosion Map Editor Validation?
The average server fps over the last 48 hours was 59, with a low of 47. Buildings, deployables and everything else in the world came to a peak of 132,300 entities. 3,262 MB was the highest memory use. Players feel lag when fps drops and entity counts climb.
How stable is [TEST] Corrosion Map Editor Validation, and is it online now?
You can connect to [TEST] Corrosion Map Editor Validation at this moment. About 15 hours ago is when it last restarted, based on its reported uptime. It was first seen by When Is Rust Force Wipe on 18 October 2026.
What is the Rust version for [TEST] Corrosion Map Editor Validation?
On Linux, [TEST] Corrosion Map Editor Validation runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
When does [TEST] Corrosion Map Editor Validation wipe?
Its rhythm cannot be told from the wipes of [TEST] Corrosion Map Editor Validation on record, which are too few. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. It has been running its current world since 17 hours ago.
Connect
What is the process to join [TEST] Corrosion Map Editor Validation?
Open Rust, press F1 for the console, then type client.connect 192.154.253.111:28025. Alternatively, use Launch Rust on this page to start Rust via Steam and join.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.