Online194.31.52.30:28015checked 8m ago
Cucer Dev [8] | Night Zombies
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the rules and settings on Cucer Dev [8] | Night Zombies?
No gather rate appears in the name of Cucer Dev [8] | Night Zombies. Groups can reach 8 players, the default for the game. It runs survival, the default game of gathering, building and raiding. Raiding and player combat are enabled. Plugins or settings change the game, so the server browser puts it under Modded. The plugin count is Oxide. VAC from Valve is active as anti-cheat.
What is the map for Cucer Dev [8] | Night Zombies?
A procedural map of size 1,200 with seed 1337 runs on Cucer Dev [8] | Night Zombies, generated by the game. From this page, RustMaps can display it: the same size and seed give the same map.
Population
How populated is Cucer Dev [8] | Night Zombies?
On Cucer Dev [8] | Night Zombies, 0 of 8 slots are filled right now. The average player count for the last seven days is 0.
Where does Cucer Dev [8] | Night Zombies stand in the rankings of Rust servers?
Over the last seven days, Cucer Dev [8] | Night Zombies ranks #15,960 for player hours, placing it in the top 71% of all ranked servers.
Server tags
What are the tags on Cucer Dev [8] | Night Zombies and what do they mean?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): 8 player slots; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2631 (Protocol): Your game version must match protocol 2631 to connect; cs158240 (Build): It runs on game build 158240; ptrak (Networking): The network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): This server appears in Modded, as plugins or settings modify the game from the tags Cucer Dev [8] | Night Zombies publishes. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.
Where does Cucer Dev [8] | Night Zombies appear in When Is Rust Force Wipe lists and filters?
On When Is Rust Force Wipe, Cucer Dev [8] | Night Zombies is placed in these lists: Rust modded servers, listed live and Rust zombie servers. These filters show it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server details
Where can Cucer Dev [8] | Night Zombies be found?
There is no region published by Cucer Dev [8] | Night Zombies. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. You can reach it at 194.31.52.30:28015.
How smooth is the performance on Cucer Dev [8] | Night Zombies?
It held an average of 229 server fps over the last 48 hours, never below 212. The world held as many as 4,875 entities: buildings, deployables and all other objects. At its peak it used 1,555 MB of memory. Players feel lag when fps drops and entity counts climb.
How stable is Cucer Dev [8] | Night Zombies, and is it online now?
Right now Cucer Dev [8] | Night Zombies is up. Its reported uptime shows a restart roughly 13 days 17 hours ago. The last 7 full days saw it up 168 of 168 hours, 100% of the time. First seen by When Is Rust Force Wipe on 13 September 2026.
What is the Rust version for Cucer Dev [8] | Night Zombies?
The version on Cucer Dev [8] | Night Zombies is Rust network protocol 2631 and build 158240, on Linux. Steam updates your game, but you need the same protocol to join.
Wipe info
On what schedule does Cucer Dev [8] | Night Zombies wipe?
Its rhythm cannot be told from the wipes of Cucer Dev [8] | Night Zombies on record, which are too few. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. The world in play now was built 69 days 10 hours ago.
Connect
What is the process to join Cucer Dev [8] | Night Zombies?
Open Rust, press F1 for the console, then type client.connect 194.31.52.30:28015. Alternatively, use Launch Rust on this page to start Rust via Steam and join.
Server tags
what each one meansPublished as mp8,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z
Game
gmrust
mp8
ts8
v2631
cs158240
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.