Offline194.50.234.143:28015checked 1d ago
RFL Test Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Tuesday 27 October, 22:53 UTC, in 12d 20h. Every other Tuesday at 22:53 UTC · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 22:53 UTC1d ago | – | – | running | 0 |
| Tue 29 Sep, 22:50 UTC15d ago | 2 | halved by day 1 | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
What are the rules and settings on RFL Test Server?
The name of RFL Test Server gives no gather rate. Up to 8 players form a group, which is the game's default. pve is the game mode, other players cannot be fought. It is a Modded listing: the game is changed by plugins or settings. Oxide plugins are in use. The server has VAC on: Valve's anti-cheat.
Which map is running on RFL Test Server?
The map on RFL Test Server is procedural, of size 4,500 and seed 9889632, made by the game. The same size and seed produce the same map, so RustMaps can show it from this page.
Player stats
How populated is RFL Test Server?
Right now RFL Test Server is offline, with its last appearance 27 hours ago. Averaging 0 players over seven days, it peaked at 1. In the last 48 hours, the peak hour was 23:00 UTC with an average of 0 players.
What is RFL Test Server's ranking among Rust servers?
RFL Test Server is in the top 69% of all ranked servers, at #15,272 for player hours over the last seven days.
Server tags
What is the meaning of the tags on RFL Test Server?
The game's server browser reads these tags from RFL Test Server: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds up to 50 players; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, which is standard for the game; $r? (Region code): There is no region code; ^m (Monthly): Facepunch's force wipe marks its monthly wipe; ^p (PvE): There is no player-versus-player combat; the world itself is the threat; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): You will find it under Modded; the game is changed by plugins or settings. The top of this page also shows its current players, queue, and world creation time, all from the tags.
Where does RFL Test Server appear in When Is Rust Force Wipe lists and filters?
These When Is Rust Force Wipe lists include RFL Test Server: Rust modded servers, listed live and Best Rust PvE servers. Filter Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days to find it on the server list.
Operator and location
What is the location of RFL Test Server?
Region: not published by RFL Test Server. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. Connect using 194.50.234.143:28015.
How smooth is the performance on RFL Test Server?
The average server fps over the last 48 hours was 30, with a low of 30. Buildings, deployables and everything else in the world came to a peak of 109,512 entities. At its peak it used 3,016 MB of memory. When fps is low and entities climb, players feel it as lag.
How stable is RFL Test Server, and is it online now?
The last time RFL Test Server was seen was 27 hours ago; it is offline right now. The uptime it reports puts the last restart at about 15 minutes ago. The last 7 full days saw it up 2 of 168 hours, 1% of the time. The first sighting of it by When Is Rust Force Wipe was on 29 September 2026.
What is the Rust version for RFL Test Server?
Rust network protocol 2634 and build 167781 on Windows is what RFL Test Server runs. Steam updates your game, but you need the same protocol to join.
Wipe days
When does RFL Test Server wipe?
RFL Test Server follows a wipe rhythm of every other Tuesday at 22:53 UTC. The server is due to wipe on Tuesday 27 October at 22:53 UTC. The world in play now was built 27 hours ago. The tags carry a monthly wipe schedule.
What happens on wipe day for RFL Test Server?
Its recent wipes averaged 2 players at peak. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, the crowd fell below half by day 1.
Join info
How can you connect to RFL Test Server?
Enter client.connect 194.50.234.143:28015 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect. You can find its website at https://shop.rflservers.com/.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^m,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.