OnlineNA · uk1194.69.160.15:28043checked 11m ago
RR Physgun DEV
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 09:12 UTC2d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
What are the rules and settings on RR Physgun DEV?
No gather rate appears in the name of RR Physgun DEV. The game's default group cap of 8 players applies. It runs survival, gather, build, raid: the standard game. Players may raid and fight one another. Plugins or settings change the game, so the server browser puts it under Modded. The plugin count is Carbon. Its self-description is vanilla: this is Facepunch's standard game, with unchanged rates, kits and rules. VAC, Valve's anti-cheat, is enabled.
What is the map for RR Physgun DEV?
A procedural map of size 1,500 with seed 1234567 runs on RR Physgun DEV, generated by the game. The same size and seed produce the same map, so RustMaps can show it from this page.
Population
How populated is RR Physgun DEV?
RR Physgun DEV holds 0 players of its 100 slots at the moment. The seven-day average is 0 players, with a peak of 1.
What position does RR Physgun DEV hold in the Rust server rankings?
Over the last seven days, RR Physgun DEV is #15,294 for player hours, in the top 69% of all ranked servers and #1,490 in North America.
Server tags
What is the meaning of the tags on RR Physgun DEV?
The server browser reads gmrust (Game mode): It offers the standard Rust survival experience; mp100 (Max players): 100 player slots; ts8 (Group limit): 8 per team, which is the default for Rust; v2634 (Protocol): Your game version must match protocol 2634 to connect; cs167584 (Build): The current game build is 167584; ptrak (Networking): RakNet is the default network layer for Rust, and this server uses it; $ruk1 (Region code): Servers in this region use the code uk1; ^v (Vanilla): This is Facepunch's standard game, with unchanged rates, kits and rules; ^z (Modded): The Modded category applies: plugins or settings alter the game; ^y (Carbon): Carbon is the plugin framework used; NA (North America): Its place in the server browser is under North America from the tags RR Physgun DEV publishes. The top of this page also shows its current players, queue, and world creation time, all from the tags.
Who is the operator of RR Physgun DEV?
RR Physgun DEV and 16 other servers we track publish the same joinmyga.me hostname, so they are most likely run by the same operator.
Where does RR Physgun DEV appear in When Is Rust Force Wipe lists and filters?
On When Is Rust Force Wipe, RR Physgun DEV is placed in these lists: Rust modded servers, listed live and Rust servers in North America. These filters show it on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Server info
Where can RR Physgun DEV be found?
Its NA tag places RR Physgun DEV in North America, with uk1 as its region code. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. Connect using 194.69.160.15:28043.
How smooth is the performance on RR Physgun DEV?
It held an average of 60 server fps over the last 48 hours, never below 60. The world held as many as 8,901 entities: buildings, deployables and all other objects. Memory use peaked at 1,322 MB. Players feel lag when fps drops and entity counts climb.
How reliable is RR Physgun DEV, and is it currently online?
You can connect to RR Physgun DEV at this moment. About 46 hours ago is when it last restarted, based on its reported uptime. It was up for 52 of the last 7 full days' 168 hours, 31% of the time. It was first seen by When Is Rust Force Wipe on 13 September 2026.
What is the Rust version for RR Physgun DEV?
The version on RR Physgun DEV is Rust network protocol 2634 and build 167584, on Linux. Steam updates your game, but you need the same protocol to join.
Wipe schedule
When does RR Physgun DEV wipe?
The wipes of RR Physgun DEV on record are too few to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server wipes at that point in the month. It has been running its current world since 2 days ago.
Connect
What is the process to join RR Physgun DEV?
Open Rust, press F1 for the console, then type client.connect 194.69.160.15:28043. Alternatively, use Launch Rust on this page to start Rust via Steam and join.
Server tags
what each one meansPublished as mp100,ptrak,$ruk1,v2634,^z,^y,^v,NA,gmrust,cs167584,ts8
Game
gmrust
mp100
ts8
v2634
cs167584
ptrak
$ruk1
Difficulty
^v
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.