OnlineNA207.174.43.172:28015checked 9m ago
PMA Network
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 18:21 UTC12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the rules and settings on PMA Network?
The name of PMA Network gives no gather rate. Up to 8 players form a group, which is the game's default. It runs survival, the normal game, with gather, build and raid. Players may raid and fight one another. Plugins or settings change the game, so the server browser puts it under Modded. Plugins number Carbon on this server. Its self-description is vanilla: no rates, kits or rules are altered from Facepunch's version. VAC from Valve is active as anti-cheat.
What is the map for PMA Network?
The map on PMA Network is procedural, of size 3,000 and seed 1234, made by the game. The same size and seed produce the same map, so RustMaps can show it from this page.
Player count
How populated is PMA Network?
The current population of PMA Network is 0, out of 100 slots. The seven-day average is 0 players, with a peak of 1.
Where does PMA Network stand in the rankings of Rust servers?
For player hours in the last seven days, PMA Network ranks #14,832 overall, #1,477 in North America, and is in the top 67% of all ranked servers.
Tags
How should you interpret the tags on PMA Network?
The server browser reads gmvanilla (Game mode): The game mode is vanilla survival; mp100 (Max players): 100 player slots; ts8 (Group limit): The default team size is 8; v2634 (Protocol): To join, your game must be on protocol 2634; cs166586 (Build): It runs on game build 166586; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): The region code is not set; ^v (Vanilla): No rates, kits or rules are altered from Facepunch's version; ^z (Modded): You will find it under Modded; the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework used; NA (North America): The server browser lists it under North America from the tags PMA Network publishes. Its current players, queue, and world creation time come from the tags and appear at the top of this page.
Where does PMA Network appear in When Is Rust Force Wipe lists and filters?
On When Is Rust Force Wipe, PMA Network is placed in these lists: Rust modded servers, listed live and Rust servers in North America. These filters show it on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Operator and location
What is the location of PMA Network?
With its NA tag, PMA Network lists itself in North America. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. You can reach it at 207.174.43.172:28015.
Is the performance on PMA Network good?
It held an average of 237 server fps over the last 48 hours, never below 230. The world held as many as 43,924 entities: buildings, deployables and all other objects. 4,014 MB was the highest memory use. When fps is low and entities climb, players feel it as lag.
How reliable is PMA Network, and is it currently online?
You can connect to PMA Network at this moment. Its reported uptime shows a restart roughly 12 days 19 hours ago. It was up for 168 of the last 7 full days' 168 hours, 100% of the time. The first sighting of it by When Is Rust Force Wipe was on 29 September 2026.
Which Rust version is used on PMA Network?
The version on PMA Network is Rust network protocol 2634 and build 166586, on Linux. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
When does PMA Network wipe?
Too few wipes of PMA Network are recorded for its rhythm to be known. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. It has been running its current world since 12 days 21 hours ago.
What can you expect on PMA Network when wipe day arrives?
An average of 0 players turned out at the busiest point of its recent wipes. The peak of the crowd on the latest wipe came 0 hours after the wipe.
How to join
What steps are needed to join PMA Network?
Open Rust, press F1 for the console, then type client.connect 207.174.43.172:28015. Alternatively, use Launch Rust on this page to start Rust via Steam and join. You can find its website at https://pma.network.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^z,^y,^v,NA,gmvanilla,cs166586,ts8
Game
gmvanilla
mp100
ts8
v2634
cs166586
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.