OnlineEU208.115.206.26:28215checked 14m ago
Trust Issues
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers, top 56% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 1h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 04:04 UTC12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
What are the rules and settings on Trust Issues?
No gather rate appears in the name of Trust Issues. Up to 8 players form a group, which is the game's default. survival is the game mode, the default game of gathering, building and raiding. Fighting and raiding between players are allowed. It is a community server: the server browser shows it under Community. It uses the term vanilla for itself: unmodified from Facepunch: the same rates, kits and rules. VAC from Valve is active as anti-cheat.
What map is used on Trust Issues?
Trust Issues uses a procedural map of size 4,250 with seed 1332784174, generated by the game. From this page, RustMaps can display it: the same size and seed give the same map.
Player count
What is the player count on Trust Issues?
The current population of Trust Issues is 0, out of 50 slots. Averaging 0 players over seven days, it peaked at 3. The highest average over the last 48 hours occurred at 20:00 UTC, with 1 players.
Where does Trust Issues stand in the rankings of Rust servers?
For player hours in the last seven days, Trust Issues ranks #4,822 overall, #1,593 in Europe, and is in the top 22% of all ranked servers.
Lists and tags
How should you interpret the tags on Trust Issues?
The game's server browser reads these tags from Trust Issues: gmrust (Game mode): It offers the standard Rust survival experience; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 per team, which is the default for Rust; v2634 (Protocol): Your game version must match protocol 2634 to connect; cs167584 (Build): It runs on game build 167584; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, together with the force wipe; ^v (Vanilla): Unmodified from Facepunch: the same rates, kits and rules; EU (Europe): In the server browser, this appears under Europe. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.
Where does Trust Issues appear in When Is Rust Force Wipe lists and filters?
These When Is Rust Force Wipe lists include Trust Issues: Best Rust community servers, EU Rust servers and Vanilla Rust servers, live. Filter Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks to find it on the server list.
Operator and location
What is the location of Trust Issues?
In Europe, Trust Issues lists itself with the EU tag. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. Connect using 208.115.206.26:28215.
What is the performance like on Trust Issues?
The average server fps over the last 48 hours was 120, with a low of 84. The world held as many as 98,989 entities: buildings, deployables and all other objects. Memory use peaked at 3,204 MB. When fps is low and entities climb, players feel it as lag.
How reliable is Trust Issues, and is it currently online?
Right now Trust Issues is up. About 11 hours ago is when it last restarted, based on its reported uptime. It was up 154 of 168 hours in the last 7 full days, 92% of the time. The first sighting of it by When Is Rust Force Wipe was on 13 September 2026.
What is the Rust version for Trust Issues?
On Windows, Trust Issues runs Rust network protocol 2634 and build 167584. To join, your game must be on the same protocol; Steam handles the update.
Wipe schedule
How often does Trust Issues wipe, and when?
Once a month, Trust Issues wipes with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. It has been running its current world since 12 days 13 hours ago. The tags carry a monthly wipe schedule.
What can you expect on Trust Issues when wipe day arrives?
An average of 1 players turned out at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
Join info
What is the process to join Trust Issues?
Open Rust, press F1 for the console, then type client.connect 208.115.206.26:28215. Alternatively, use Launch Rust on this page to start Rust via Steam and join.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs167584,ts8
Game
gmrust
mp50
ts8
v2634
cs167584
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.