Offline208.115.248.156:28080checked 1d ago
Souls.one_testing grounds
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 18:04 UTC15d ago | 0 | – | running | 0 |
| Tue 15 Sep, 09:16 UTC29d ago | 2 | halved by day 2 | 14.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the rules and settings on Souls.one_testing grounds?
A gather rate is not given in the name of Souls.one_testing grounds. Up to 8 players form a group, which is the game's default. It runs survival, gather, build, raid: the standard game. Raiding and player combat are enabled. It is a Modded listing: the game is changed by plugins or settings. Plugins number Oxide on this server. VAC from Valve is not active as anti-cheat.
What is the map for Souls.one_testing grounds?
The map on Souls.one_testing grounds is procedural, of size 1,622 and seed 745503023, made by the game. From this page, RustMaps can display it: the same size and seed give the same map.
Player stats
What is the player count on Souls.one_testing grounds?
Right now Souls.one_testing grounds is offline, with its last appearance 39 hours ago. The average player count for the last seven days is 0.
What position does Souls.one_testing grounds hold in the Rust server rankings?
Souls.one_testing grounds is in the top 72% of all ranked servers, at #15,922 for player hours over the last seven days.
Server tags
What are the tags on Souls.one_testing grounds and what do they mean?
The server browser reads gmrust (Game mode): It offers the standard Rust survival experience; mp50 (Max players): It holds up to 50 players; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2633 (Protocol): To join, your game must be on protocol 2633; cs163493 (Build): The current game build is 163493; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): There is no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You will find it under Modded; the game is changed by plugins or settings from the tags Souls.one_testing grounds publishes. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.
Where does Souls.one_testing grounds appear in When Is Rust Force Wipe lists and filters?
On When Is Rust Force Wipe, Souls.one_testing grounds is placed in these lists: Rust modded servers, listed live. Its filters on the server list are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server info
Where can Souls.one_testing grounds be found?
No region is published by Souls.one_testing grounds. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. You can reach it at 208.115.248.156:28080.
What is the performance like on Souls.one_testing grounds?
The average server fps over the last 48 hours was 222, with a low of 208. Buildings, deployables and everything else in the world came to a peak of 7,802 entities. At its peak it used 1,829 MB of memory. What players call lag is low fps plus a rising entity count.
How reliable is Souls.one_testing grounds, and is it currently online?
Right now Souls.one_testing grounds is down; the last sighting was 39 hours ago. Its reported uptime shows a restart roughly 13 days 14 hours ago. It was up for 129 of the last 7 full days' 168 hours, 77% of the time. It was first seen by When Is Rust Force Wipe on 13 September 2026.
Which Rust version is used on Souls.one_testing grounds?
Rust network protocol 2633 and build 163493 on Windows is what Souls.one_testing grounds runs. To join, your game must be on the same protocol; Steam handles the update.
Wipe schedule
When does Souls.one_testing grounds wipe?
Its rhythm cannot be told from the wipes of Souls.one_testing grounds on record, which are too few. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The world in play now was built 15 days 5 hours ago.
What can you expect on Souls.one_testing grounds when wipe day arrives?
An average of 1 players turned out at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. Half that peak was held by the crowd until the next wipe in 0% of its recent wipes. Otherwise, the crowd fell below half by day 2.
Join info
What is the process to join Souls.one_testing grounds?
Use the console: press F1 in Rust and enter client.connect 208.115.248.156:28080. Another option is Launch Rust on this page, which launches Rust via Steam and connects you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2633,gmrust,cs163493,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs163493
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.