When Is Rust Force Wipe
78,385 playing now

Offline208.52.153.33:28079checked 8h ago

№[4] D2S WarZone PvE 1000 Zombies Raidable Bases

monthly wipes vanillamoddedoxide
Players now 1/ 40 2% full
7-day average 3 peak 9
Rank #1,859 top 8%
Last wipe 12d ago monthly schedule
Next wipe 22d 22h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0246821:0005:0012:0020:0003:0011:00

Hourly average and peak, UTC.

Server performance

01020304021:0005:0012:0020:0003:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 22h. The force wipe · high confidence

Wipe-day peak 10 players, last three wipes

Coming wipes

22d 22hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 26 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:50 UTC FW12d ago 10 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average 28/ 100
Art of Rust - Official dedicated art servergroups of 20+ · monthly · 10 on average 9/ 100
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 8 on average 10/ 50
UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UAEU · groups of 8+ · monthly · 4 on average 7/ 40
Builders Like UsNA · groups of 32+ · monthly · 3 on average 3/ 125
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 3 on average 4/ 200

Quick answers

from the figures on this page

Server rules

What are the rules and settings on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

A gather rate is not given in the name of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. Groups can reach 8 players, the default for the game. It runs build & creative, building in a sandbox, with no gathering. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. Its self-description is vanilla: no rates, kits or rules are altered from Facepunch's version. The server has VAC on: Valve's anti-cheat.

What map is used on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

№[4] D2S WarZone PvE 1000 Zombies Raidable Bases uses a procedural map of size 4,250 with seed 1704574028, generated by the game. From this page, RustMaps can display it: the same size and seed give the same map.

Population

What is the player count on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

Right now №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is offline, with its last appearance 8 hours ago. The seven-day average is 3 players, with a peak of 9. The busiest time in the last 48 hours was 21:00 UTC, when the average was 8 players.

What position does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases hold in the Rust server rankings?

№[4] D2S WarZone PvE 1000 Zombies Raidable Bases is in the top 8% of all ranked servers, at #1,859 for player hours over the last seven days.

Server tags

How should you interpret the tags on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 player slots; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): It runs on game build 167584; ptrak (Networking): The network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe marks its monthly wipe; ^v (Vanilla): No rates, kits or rules are altered from Facepunch's version; ^r (Roleplay): Roleplay is the focus here; ^c (Creative): Creative building: no gathering required, build freely; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): This server appears in Modded, as plugins or settings modify the game from the tags №[4] D2S WarZone PvE 1000 Zombies Raidable Bases publishes. Its current players, queue, and world creation time come from the tags and appear at the top of this page.

Where does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases appear in When Is Rust Force Wipe lists and filters?

On When Is Rust Force Wipe, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is placed in these lists: Rust creative servers, Rust modded servers, listed live, Rust roleplay servers, live, Rust build and creative servers and Rust zombie servers. Filter Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks to find it on the server list.

Operator and location

What is the location of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

Region: not published by №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. You can reach it at 208.52.153.33:28079.

Is the performance on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases good?

The average server fps over the last 48 hours was 30, with a low of 28. The world held as many as 135,523 entities: buildings, deployables and all other objects. 5,030 MB was the highest memory use. When fps is low and entities climb, players feel it as lag.

What is the uptime and reliability of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

Right now №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is down; the last sighting was 8 hours ago. Its reported uptime shows a restart roughly 23 hours ago. It was up for 168 of the last 7 full days' 168 hours, 100% of the time. The first sighting of it by When Is Rust Force Wipe was on 13 September 2026.

What Rust version is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases on?

The version on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is Rust network protocol 2634 and build 167584, on Linux. Joining requires the same protocol on your game; Steam updates it for you.

Wipe schedule

How often does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases wipe, and when?

The only wipe on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. It has been running its current world since 12 days ago. The tags carry a monthly wipe schedule.

What happens on wipe day for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

An average of 10 players turned out at the busiest point of its recent wipes. 26 hours after the latest wipe, the crowd peaked.

Connect

What is the process to join №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

Enter client.connect 208.52.153.33:28079 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect. https://d2s.tebex.io/ is its website.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^m,^v,^r,^c,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players 40 player slots.
ts8
Group limit Teams are capped at 8, as in the standard game.
v2634
Protocol To join, your game must be on protocol 2634.
cs167584
Build It runs on game build 167584.
ptrak
Networking The network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe marks its monthly wipe.

Difficulty

^v
Vanilla No rates, kits or rules are altered from Facepunch's version.

Gameplay

^r
Roleplay Roleplay is the focus here.
^c
Creative Creative building: no gathering required, build freely.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded This server appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.