OnlineNA208.84.102.73:27015checked 13m ago
| DEV | USAF Battlefield
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:37 UTC13d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
What are the rules and settings on | DEV | USAF Battlefield?
The name of | DEV | USAF Battlefield gives no gather rate. Groups can reach 8 players, the default for the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are allowed. It is a Modded listing: the game is changed by plugins or settings. Carbon plugins are in use. VAC from Valve is active as anti-cheat.
What is the map for | DEV | USAF Battlefield?
A procedural map of size 6,000 with seed 1337 runs on | DEV | USAF Battlefield, generated by the game. The same size and seed produce the same map, so RustMaps can show it from this page.
Player count
What is the player count on | DEV | USAF Battlefield?
The current population of | DEV | USAF Battlefield is 0, out of 40 slots. Averaging 0 players over seven days, it peaked at 1.
What position does | DEV | USAF Battlefield hold in the Rust server rankings?
For player hours in the last seven days, | DEV | USAF Battlefield ranks #13,070 overall, #1,411 in North America, and is in the top 59% of all ranked servers.
Lists and tags
How should you interpret the tags on | DEV | USAF Battlefield?
These tags are set by | DEV | USAF Battlefield and read by the game's server browser: gmrust (Game mode): Standard survival gameplay; mp40 (Max players): The slot count is 40; ts8 (Group limit): 8 per team, which is the default for Rust; v2634 (Protocol): Your game version must match protocol 2634 to connect; cs166652 (Build): It runs on game build 166652; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): No region code is set; ^z (Modded): The Modded category applies: plugins or settings alter the game; ^y (Carbon): Carbon is the plugin framework used; modded (Modded): The Modded category applies: plugins or settings alter the game; NA (North America): Its place in the server browser is under North America. Its current players, queue, and world creation time come from the tags and appear at the top of this page.
Where does | DEV | USAF Battlefield appear in When Is Rust Force Wipe lists and filters?
These When Is Rust Force Wipe lists include | DEV | USAF Battlefield: Rust battlefield servers, Rust modded servers, listed live and Rust servers in North America. These filters show it on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server info
What is the location of | DEV | USAF Battlefield?
With its NA tag, | DEV | USAF Battlefield lists itself in North America. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. Connect using 208.84.102.73:27015.
Is the performance on | DEV | USAF Battlefield good?
The average server fps over the last 48 hours was 121, with a low of 88. Buildings, deployables and everything else in the world came to a peak of 210,692 entities. Memory use peaked at 6,910 MB. When fps is low and entities climb, players feel it as lag.
How stable is | DEV | USAF Battlefield, and is it online now?
You can connect to | DEV | USAF Battlefield at this moment. The uptime it reports puts the last restart at about 10 days 1 hours ago. It was up 168 of 168 hours in the last 7 full days, 100% of the time. It was first seen by When Is Rust Force Wipe on 13 September 2026.
What is the Rust version for | DEV | USAF Battlefield?
The version on | DEV | USAF Battlefield is Rust network protocol 2634 and build 166652, on Linux. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
How often does | DEV | USAF Battlefield wipe, and when?
Its rhythm cannot be told from the wipes of | DEV | USAF Battlefield on record, which are too few. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. It has been running its current world since 13 days 3 hours ago.
What can you expect on | DEV | USAF Battlefield when wipe day arrives?
An average of 2 players turned out at the busiest point of its recent wipes. The peak of the crowd on the latest wipe came 23 hours after the wipe.
How to join
What is the process to join | DEV | USAF Battlefield?
Use the console: press F1 in Rust and enter client.connect 208.84.102.73:27015. Another option is Launch Rust on this page, which launches Rust via Steam and connects you.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,NA,gmrust,cs166652,ts8,^z,^y,modded
Game
gmrust
mp40
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^z
^y
modded
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.