Online212.22.93.98:28054checked 12m ago
FunDev Coming Soon...
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 20h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 18:54 UTC3h ago | – | – | running | 1 |
| Mon 5 Oct, 17:54 UTC8d ago | 1 | – | – | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
What are the rules and settings on FunDev Coming Soon...?
The name of FunDev Coming Soon... gives no gather rate. The game's default group cap of 8 players applies. survival is the game mode, the default game of gathering, building and raiding. Raiding and player combat are enabled. Plugins or settings change the game, so the server browser puts it under Modded. Oxide plugins are in use. VAC from Valve is active as anti-cheat.
What map is used on FunDev Coming Soon...?
FunDev Coming Soon... uses a procedural map of size 1,600 with seed 1337, generated by the game. The same size and seed produce the same map, so RustMaps can show it from this page.
Player count
How populated is FunDev Coming Soon...?
On FunDev Coming Soon..., 0 of 10 slots are filled right now. Averaging 0 players over seven days, it peaked at 1. In the last 48 hours, the peak hour was 20:00 UTC with an average of 1 players.
What position does FunDev Coming Soon... hold in the Rust server rankings?
FunDev Coming Soon... is in the top 39% of all ranked servers, at #8,700 for player hours over the last seven days.
Lists and tags
What is the meaning of the tags on FunDev Coming Soon...?
These tags are set by FunDev Coming Soon... and read by the game's server browser: gmrust (Game mode): Standard survival gameplay; mp10 (Max players): It holds up to 10 players; ts8 (Group limit): 8 per team, which is the default for Rust; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): The current game build is 166652; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): There is no region code; ^m (Monthly): Facepunch's force wipe marks its monthly wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): You will find it under Modded; the game is changed by plugins or settings. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.
Where does FunDev Coming Soon... appear in When Is Rust Force Wipe lists and filters?
These themed lists on When Is Rust Force Wipe feature FunDev Coming Soon...: Rust modded servers, listed live. Its filters on the server list are Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Operator and location
What is the location of FunDev Coming Soon...?
No region is published by FunDev Coming Soon.... When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. You can reach it at 212.22.93.98:28054.
How smooth is the performance on FunDev Coming Soon...?
Over the last 48 hours the average was 64 server fps, and the lowest was 42. Buildings, deployables and everything else in the world came to a peak of 29,119 entities. 2,586 MB was the highest memory use. Players feel lag when fps drops and entity counts climb.
How stable is FunDev Coming Soon..., and is it online now?
FunDev Coming Soon... is currently up. Its reported uptime shows a restart roughly 1 hours ago. It was up 168 of 168 hours in the last 7 full days, 100% of the time. The first sighting of it by When Is Rust Force Wipe was on 5 October 2026.
What is the Rust version for FunDev Coming Soon...?
The version on FunDev Coming Soon... is Rust network protocol 2634 and build 166652, on Windows. Joining requires the same protocol on your game; Steam updates it for you.
Wipe schedule
How often does FunDev Coming Soon... wipe, and when?
The only wipe on FunDev Coming Soon... is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was built 3 hours ago. The tags carry a monthly wipe schedule.
What happens on wipe day for FunDev Coming Soon...?
An average of 1 players turned out at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. Half that peak was held by the crowd until the next wipe in 0% of its recent wipes. In the other cases, the crowd dropped below half by day 1.
Connect
What is the process to join FunDev Coming Soon...?
Open Rust, press F1 for the console, then type client.connect 212.22.93.98:28054. Alternatively, use Launch Rust on this page to start Rust via Steam and join.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,^m,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.