Online213.202.203.53:28015checked 8m ago
4Netplayers-5400HalleinGoesRust
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 17:29 UTC7d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What are the rules and settings on 4Netplayers-5400HalleinGoesRust?
No gather rate appears in the name of 4Netplayers-5400HalleinGoesRust. The game's default group cap of 8 players applies. It runs survival, the default game of gathering, building and raiding. Fighting and raiding between players are allowed. Plugins or settings change the game, so the server browser puts it under Modded. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
What map is used on 4Netplayers-5400HalleinGoesRust?
The map on 4Netplayers-5400HalleinGoesRust is procedural, of size 4,500 and seed 1234567890, made by the game. You can view it on RustMaps from this page, because size and seed determine the map.
Player stats
What is the player count on 4Netplayers-5400HalleinGoesRust?
On 4Netplayers-5400HalleinGoesRust, 0 of 10 slots are filled right now. Averaging 1 players over seven days, it peaked at 4. The busiest time in the last 48 hours was 16:00 UTC, when the average was 4 players.
What position does 4Netplayers-5400HalleinGoesRust hold in the Rust server rankings?
4Netplayers-5400HalleinGoesRust is in the top 20% of all ranked servers, at #4,378 for player hours over the last seven days.
Tags
What are the tags on 4Netplayers-5400HalleinGoesRust and what do they mean?
The server browser reads gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): It holds up to 10 players; ts8 (Group limit): The default team size is 8; v2634 (Protocol): Joining requires the same protocol version, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the default network layer for Rust, and this server uses it; $r? (Region code): There is no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears in Modded, as plugins or settings modify the game from the tags 4Netplayers-5400HalleinGoesRust publishes. Its current players, queue, and world creation time come from the tags and appear at the top of this page.
Where does 4Netplayers-5400HalleinGoesRust appear in When Is Rust Force Wipe lists and filters?
These themed lists on When Is Rust Force Wipe feature 4Netplayers-5400HalleinGoesRust: Rust modded servers, listed live. Filter Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks to find it on the server list.
Server details
What is the location of 4Netplayers-5400HalleinGoesRust?
No region is published by 4Netplayers-5400HalleinGoesRust. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. Connect using 213.202.203.53:28015.
How smooth is the performance on 4Netplayers-5400HalleinGoesRust?
The average server fps over the last 48 hours was 30, with a low of 27. The world held as many as 227,602 entities: buildings, deployables and all other objects. Memory use peaked at 4,865 MB. What players call lag is low fps plus a rising entity count.
How stable is 4Netplayers-5400HalleinGoesRust, and is it online now?
4Netplayers-5400HalleinGoesRust is currently up. The uptime it reports puts the last restart at about 2 hours ago. It was up 71 of 168 hours in the last 7 full days, 42% of the time. First seen by When Is Rust Force Wipe on 6 October 2026.
What Rust version is 4Netplayers-5400HalleinGoesRust on?
Rust network protocol 2634 and build 167781 on Linux is what 4Netplayers-5400HalleinGoesRust runs. Joining requires the same protocol on your game; Steam updates it for you.
Wipe schedule
On what schedule does 4Netplayers-5400HalleinGoesRust wipe?
The wipes of 4Netplayers-5400HalleinGoesRust on record are too few to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. It has been running its current world since 7 days 2 hours ago.
What happens on wipe day for 4Netplayers-5400HalleinGoesRust?
Its recent wipes averaged 3 players at peak. The peak of the crowd on the latest wipe came 25 hours after the wipe.
Join info
What steps are needed to join 4Netplayers-5400HalleinGoesRust?
Open Rust, press F1 for the console, then type client.connect 213.202.203.53:28015. Alternatively, use Launch Rust on this page to start Rust via Steam and join.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.