Offline216.225.150.192:27020checked 12d ago
Development Test Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 21d 9h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 22:13 UTC12d ago | 0 | – | running | 0 |
| Wed 23 Sep, 08:32 UTC22d ago | 1 | halved by day 1 | 9.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
What are the rules and settings on Development Test Server?
No gather rate appears in the name of Development Test Server. The game's default group cap of 8 players applies. survival is the game mode, the normal game, with gather, build and raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. It uses the term vanilla for itself: this is Facepunch's standard game, with unchanged rates, kits and rules. VAC, Valve's anti-cheat, is enabled.
What is the map for Development Test Server?
Development Test Server uses a procedural map of size 4,000 with seed 560908955, generated by the game. From this page, RustMaps can display it: the same size and seed give the same map.
Player count
What is the player count on Development Test Server?
At the moment Development Test Server is offline, and it was last online 12 days 9 hours ago.
What position does Development Test Server hold in the Rust server rankings?
Development Test Server is in the top 70% of all ranked servers, at #15,958 for player hours over the last seven days.
Tags
What is the meaning of the tags on Development Test Server?
The server browser reads gmrust (Game mode): It offers the standard Rust survival experience; mp100 (Max players): It holds up to 100 players; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2634 (Protocol): Your game version must match protocol 2634 to connect; cs166652 (Build): It runs on game build 166652; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): The region code is not set; ^m (Monthly): Wipes happen monthly, together with the force wipe; ^v (Vanilla): This is Facepunch's standard game, with unchanged rates, kits and rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): You will find it under Modded; the game is changed by plugins or settings from the tags Development Test Server publishes. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.
Where does Development Test Server appear in When Is Rust Force Wipe lists and filters?
These When Is Rust Force Wipe lists include Development Test Server: Rust modded servers, listed live. These filters show it on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Operator and location
Where can Development Test Server be found?
There is no region published by Development Test Server. The location on When Is Rust Force Wipe is what the server claims; the actual machine location is not checked. Connect using 216.225.150.192:27020.
What is the uptime and reliability of Development Test Server?
Development Test Server is currently offline, with the last sighting 12 days 9 hours ago. The last 7 full days saw it up 0 of 168 hours, 0% of the time. The first sighting of it by When Is Rust Force Wipe was on 13 September 2026.
What Rust version is Development Test Server on?
On Linux, Development Test Server runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
When does Development Test Server wipe?
The only wipe on Development Test Server is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. It has been running its current world since 12 days 11 hours ago. A monthly wipe schedule is published in its tags.
What happens on wipe day for Development Test Server?
The recent wipes of this server drew an average peak of 0 players. The peak of the crowd on the latest wipe came 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, the crowd fell below half by day 1.
How to join
What steps are needed to join Development Test Server?
Use the console: press F1 in Rust and enter client.connect 216.225.150.192:27020. Another option is Launch Rust on this page, which launches Rust via Steam and connects you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^m,^v,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs166652
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.