When Is Rust Force Wipe
45,716 playing now

Online216.39.241.162:28025checked 9m ago

Zombie Land - TEST 1

moddedoxide
Players now 0/ 50 0% full
7-day average 0 peak 2
Rank #7,075 top 32%
Last wipe 19h ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeakWipe
00.511.5211:0020:0005:0014:0023:0008:00Wiped Wed 14 Oct, 14:43 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
0510152011:0020:0005:0014:0023:0008:00Wiped Wed 14 Oct, 14:43 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 2.8 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 0% else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 14:43 UTC19h ago – – running 0
Thu 8 Oct, 15:24 UTC6d ago 1 halved by day 4 6 days 1
Wed 7 Oct, 19:03 UTC7d ago 1 – 0.8 days 0
Mon 5 Oct, 14:48 UTC9d ago 2 halved by day 1 2.2 days 0
Mon 5 Oct, 02:29 UTC10d ago 2 – 0.5 days 0
Thu 1 Oct, 18:03 UTC FW13d ago 1 halved by day 1 3.4 days 0
Wed 30 Sep, 21:51 UTC14d ago 1 – 0.8 days 0
Fri 25 Sep, 21:19 UTC19d ago 2 held half 5 days 0
Mon 21 Sep, 19:54 UTC23d ago 4 held half 4.1 days 0
Sun 20 Sep, 15:25 UTC24d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average 80/ 300
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 89/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average 19/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average 5/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average 22/ 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average 7/ 200

Quick answers

from the figures on this page

Map and rules

What are the rules and settings on Zombie Land - TEST 1?

No gather rate appears in the name of Zombie Land - TEST 1. The group limit is 14 players. It runs survival, the default game of gathering, building and raiding. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. VAC from Valve is active as anti-cheat.

What is the map for Zombie Land - TEST 1?

A procedural map of size 4,500 with seed 1337 runs on Zombie Land - TEST 1, generated by the game. The same size and seed produce the same map, so RustMaps can show it from this page. It carries the map name Custom Map.

Population

How populated is Zombie Land - TEST 1?

Zombie Land - TEST 1 holds 0 players of its 50 slots at the moment. Averaging 0 players over seven days, it peaked at 2. In the last 48 hours, the peak hour was 19:00 UTC with an average of 1 players.

What is Zombie Land - TEST 1's ranking among Rust servers?

Zombie Land - TEST 1 is in the top 32% of all ranked servers, at #7,075 for player hours over the last seven days.

Server tags

What is the meaning of the tags on Zombie Land - TEST 1?

The game's server browser reads these tags from Zombie Land - TEST 1: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): The slot count is 50; ts14 (Group limit): A team may contain up to 14 players; v2634 (Protocol): Your game version must match protocol 2634 to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $rus4 (Region code): Servers in this region use the code us4; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You will find it under Modded; the game is changed by plugins or settings. Its current players, queue, and world creation time come from the tags and appear at the top of this page.

Who is the operator of Zombie Land - TEST 1?

2 other servers we track share the zombieland.io hostname with Zombie Land - TEST 1, so the same operator most likely runs them all.

Where does Zombie Land - TEST 1 appear in When Is Rust Force Wipe lists and filters?

These When Is Rust Force Wipe lists include Zombie Land - TEST 1: Rust modded servers, listed live and Rust zombie servers. These filters show it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server info

What is the location of Zombie Land - TEST 1?

Region: not published by Zombie Land - TEST 1; its region code is us4. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. Connect using 216.39.241.162:28025.

Is the performance on Zombie Land - TEST 1 good?

The average server fps over the last 48 hours was 20, with a low of 17. The world held as many as 106,594 entities: buildings, deployables and all other objects. 3,837 MB was the highest memory use. What players call lag is low fps plus a rising entity count.

How reliable is Zombie Land - TEST 1, and is it currently online?

You can connect to Zombie Land - TEST 1 at this moment. About 17 hours ago is when it last restarted, based on its reported uptime. It was up 168 of 168 hours in the last 7 full days, 100% of the time. First seen by When Is Rust Force Wipe on 13 September 2026.

What is the Rust version for Zombie Land - TEST 1?

On Windows, Zombie Land - TEST 1 runs Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam updates it for you.

Wipe schedule

When does Zombie Land - TEST 1 wipe?

There is no next wipe to predict for Zombie Land - TEST 1: it wipes at irregular times. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. It has been running its current world since 19 hours ago.

What happens on wipe day for Zombie Land - TEST 1?

The recent wipes of this server drew an average peak of 1 players. The peak of the crowd on the latest wipe came 0 hours after the wipe. Half that peak was held by the crowd until the next wipe in 0% of its recent wipes. In the other cases, the crowd dropped below half by day 1.

How to join

What is the process to join Zombie Land - TEST 1?

Use the console: press F1 in Rust and enter client.connect 216.39.241.162:28025. Another option is Launch Rust on this page, which launches Rust via Steam and connects you. You can find its website at http://Zombieland.io.

Server tags

what each one means

Published as mp50,ptrak,$rus4,v2634,gmrust,cs166652,ts14,^o^z

Game

gmrust
Game mode Standard survival gameplay.
mp50
Max players The slot count is 50.
ts14
Group limit A team may contain up to 14 players.
v2634
Protocol Your game version must match protocol 2634 to connect.
cs166652
Build Game build: 166652.
ptrak
Networking It uses RakNet, the standard network layer for Rust.
$rus4
Region code Servers in this region use the code us4.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded You will find it under Modded; the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.