OnlineEA23.106.54.134:28025checked 10m ago
RnC 2 | Experimental
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 93% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 27 October, 13:30 UTC, in 12d 17h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What are the rules and settings on RnC 2 | Experimental?
No gather rate appears in the name of RnC 2 | Experimental. The group limit is 10 players. roleplay is the game mode, jobs, towns and rules for roleplay. Plugins or settings change the game, so the server browser puts it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map for RnC 2 | Experimental?
A procedural map of size 3,500 with seed 6480561 runs on RnC 2 | Experimental, generated by the game. From this page, RustMaps can display it: the same size and seed give the same map.
Population
How populated is RnC 2 | Experimental?
On RnC 2 | Experimental, 0 of 30 slots are filled right now. Averaging 0 players over seven days, it peaked at 1. The highest average over the last 48 hours occurred at 15:00 UTC, with 0 players.
Where does RnC 2 | Experimental stand in the rankings of Rust servers?
RnC 2 | Experimental is #15,235 on player hours over the last seven days, #491 in Asia, and in the top 69% of all ranked servers.
Lists and tags
How should you interpret the tags on RnC 2 | Experimental?
These tags are set by RnC 2 | Experimental and read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): It holds up to 30 players; ts10 (Group limit): A team may contain up to 10 players; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): No region code is set; ^b (Biweekly): The wipe interval is two weeks; ^r (Roleplay): A server dedicated to roleplay; ^p (PvE): Combat between players is off; the world is the source of danger; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You will find it under Modded; the game is changed by plugins or settings; EA (East Asia): Its place in the server browser is under East Asia. The top of this page also shows its current players, queue, and world creation time, all from the tags.
Where does RnC 2 | Experimental appear in When Is Rust Force Wipe lists and filters?
These themed lists on When Is Rust Force Wipe feature RnC 2 | Experimental: Rust modded servers, listed live, Best Rust PvE servers and Rust roleplay servers, live. Its filters on the server list are Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Operator and location
What is the location of RnC 2 | Experimental?
The EA tag means RnC 2 | Experimental lists itself in Asia. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. You can reach it at 23.106.54.134:28025.
Is the performance on RnC 2 | Experimental good?
It held an average of 86 server fps over the last 48 hours, never below 7. Buildings, deployables and everything else in the world came to a peak of 68,557 entities. 2,209 MB was the highest memory use. Players feel lag when fps drops and entity counts climb.
How stable is RnC 2 | Experimental, and is it online now?
You can connect to RnC 2 | Experimental at this moment. Its reported uptime shows a restart roughly 27 hours ago. It was first seen by When Is Rust Force Wipe on 13 October 2026.
What is the Rust version for RnC 2 | Experimental?
On Windows, RnC 2 | Experimental runs Rust network protocol 2634 and build 167781. Steam updates your game, but you need the same protocol to join.
Wipe info
On what schedule does RnC 2 | Experimental wipe?
The next wipe of RnC 2 | Experimental comes as an estimate from biweekly: 14 days after its last wipe. On Tuesday 27 October at 13:30 UTC the next wipe is due. It has been running its current world since 30 hours ago. Its tags carry a wipe schedule of every two weeks.
Join info
How can you connect to RnC 2 | Experimental?
Use the console: press F1 in Rust and enter client.connect 23.106.54.134:28025. Another option is Launch Rust on this page, which launches Rust via Steam and connects you. You can find its website at https://discord.com/invite/hTzDrZTVab.
Server tags
what each one meansPublished as mp30,ptrak,$r?,v2634,^b,^r,EA,^p,gmrust,cs167781,ts10,^o^z
Game
gmrust
mp30
ts10
v2634
cs167781
ptrak
$r?
Wipe schedule
^b
Gameplay
^r
^p
Mods and access
^o
^z
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.