Online23.27.211.226:28018checked 12m ago
Server Has Moved!
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 01:32 UTC6d ago | – | – | running | 0 |
| Wed 7 Oct, 04:47 UTC7d ago | – | – | – | 0 |
| Tue 6 Oct, 01:05 UTC8d ago | – | – | – | 0 |
| Mon 5 Oct, 18:42 UTC8d ago | – | – | – | 0 |
| Sat 3 Oct, 10:20 UTC10d ago | – | – | – | 0 |
| Thu 1 Oct, 08:13 UTC12d ago | – | – | – | 1 |
| Thu 1 Oct, 02:12 UTC13d ago | – | – | – | 0 |
| Wed 30 Sep, 08:48 UTC13d ago | – | – | – | 0 |
| Mon 28 Sep, 09:45 UTC15d ago | 1+1 queue | – | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What are the rules and settings on Server Has Moved!?
The name of Server Has Moved! gives no gather rate. The game's default group cap of 8 players applies. It runs survival, the default game of gathering, building and raiding. Players may raid and fight one another. Plugins or settings change the game, so the server browser puts it under Modded. Carbon plugins are in use. The server has VAC on: Valve's anti-cheat.
Which map is running on Server Has Moved!?
Server Has Moved! uses a procedural map of size 4,500 with seed 2098159377, generated by the game. You can view it on RustMaps from this page, because size and seed determine the map. The map is named Custom Map.
Player stats
What is the player count on Server Has Moved!?
Server Has Moved! currently has 0 players on it. The seven-day average is 0 players, with a peak of 1.
Where does Server Has Moved! stand in the rankings of Rust servers?
Server Has Moved! is in the top 59% of all ranked servers, at #13,241 for player hours over the last seven days.
Server tags
What is the meaning of the tags on Server Has Moved!?
These tags are set by Server Has Moved! and read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 player slots; ts8 (Group limit): 8 per team, which is the default for Rust; v2634 (Protocol): Joining requires the same protocol version, 2634; cs167058 (Build): It runs on game build 167058; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): There is no region code; ^z (Modded): You will find it under Modded; the game is changed by plugins or settings; ^y (Carbon): The plugin framework is Carbon. Its current players, queue, and world creation time come from the tags and appear at the top of this page.
Where does Server Has Moved! appear in When Is Rust Force Wipe lists and filters?
On When Is Rust Force Wipe, Server Has Moved! is placed in these lists: Rust modded servers, listed live. These filters show it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Server details
Where can Server Has Moved! be found?
Region: not published by Server Has Moved!. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. You can reach it at 23.27.211.226:28018.
Is the performance on Server Has Moved! good?
It held an average of 30 server fps over the last 48 hours, never below 30. Buildings, deployables and everything else in the world came to a peak of 6,030 entities. At its peak it used 3,360 MB of memory. What players call lag is low fps plus a rising entity count.
How stable is Server Has Moved!, and is it online now?
Server Has Moved! is currently up. Its reported uptime shows a restart roughly 6 days 2 hours ago. The last 7 full days saw it up 168 of 168 hours, 100% of the time. First seen by When Is Rust Force Wipe on 13 September 2026.
Which Rust version is used on Server Has Moved!?
Rust network protocol 2634 and build 167058 on Linux is what Server Has Moved! runs. Steam updates your game, but you need the same protocol to join.
Wipe schedule
On what schedule does Server Has Moved! wipe?
There is no next wipe to predict for Server Has Moved!: it wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. The world in play now was built 6 days 3 hours ago.
What can you expect on Server Has Moved! when wipe day arrives?
Its recent wipes averaged 1 players at peak. 0 hours after the latest wipe, the crowd peaked, with 1 more waiting in the queue. Half that peak was held by the crowd until the next wipe in 50% of its recent wipes. In the other cases, the crowd dropped below half by day 1.
Join info
What is the process to join Server Has Moved!?
Enter client.connect 23.27.211.226:28018 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect. https://discord.com/invite/koalakopters is its website.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2634,gmrust,cs167058,ts8,^z,^y
Game
gmrust
mp0
ts8
v2634
cs167058
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
