Online31.57.151.133:28015checked 13m ago
New mod to test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 09:15 UTC3d ago | 1 | – | running | 0 |
| Sat 3 Oct, 11:09 UTC10d ago | 0 | – | 6.9 days | 0 |
| Sat 26 Sep, 11:21 UTC17d ago | 0 | – | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What are the rules and settings on New mod to test?
No gather rate appears in the name of New mod to test. The game's default group cap of 8 players applies. survival is the game mode, the normal game, with gather, build and raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC from Valve is active as anti-cheat.
What map is used on New mod to test?
The map on New mod to test is procedural, of size 1,000 and seed 1337, made by the game. The same size and seed produce the same map, so RustMaps can show it from this page. The name of the map is Custom Map.
Population
How populated is New mod to test?
The current population of New mod to test is 0, out of 50 slots. The seven-day average is 0 players, with a peak of 1.
What position does New mod to test hold in the Rust server rankings?
Over the last seven days, New mod to test ranks #15,289 for player hours, placing it in the top 68% of all ranked servers.
Server tags
What are the tags on New mod to test and what do they mean?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 per team, which is the default for Rust; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): There is no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server appears in Modded, as plugins or settings modify the game from the tags New mod to test publishes. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.
Where does New mod to test appear in When Is Rust Force Wipe lists and filters?
On When Is Rust Force Wipe, New mod to test is placed in these lists: Rust modded servers, listed live. Filter Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week to find it on the server list.
Operator and location
Where can New mod to test be found?
Region: not published by New mod to test. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. You can reach it at 31.57.151.133:28015.
How smooth is the performance on New mod to test?
The average server fps over the last 48 hours was 140, with a low of 140. The world held as many as 7,948 entities: buildings, deployables and all other objects. At its peak it used 1,153 MB of memory. Players feel lag when fps drops and entity counts climb.
How reliable is New mod to test, and is it currently online?
New mod to test is currently up. About 2 hours ago is when it last restarted, based on its reported uptime. It was up for 168 of the last 7 full days' 168 hours, 100% of the time. It was first seen by When Is Rust Force Wipe on 19 September 2026.
Which Rust version is used on New mod to test?
On Linux, New mod to test runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.
Wipe schedule
On what schedule does New mod to test wipe?
No next wipe can be predicted for New mod to test, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server wipes at that point in the month. The world in play now was built 3 days 18 hours ago.
What can you expect on New mod to test when wipe day arrives?
Its recent wipes averaged 0 players at peak. 0 hours after the latest wipe, the crowd peaked.
How to join
How can you connect to New mod to test?
Enter client.connect 31.57.151.133:28015 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.