Online31.97.14.111:28015checked 14m ago
HGNetworks Rust Server (In Dev)
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Sunday 1 November, 00:37 UTC, in 17d 18h. Every 3 weeks on Sunday at 00:37 UTC · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 00:37 UTC3d ago | 0 | – | running | 0 |
| Sun 20 Sep, 00:44 UTC24d ago | 0 | – | 21 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
What are the rules and settings on HGNetworks Rust Server (In Dev)?
A gather rate is not given in the name of HGNetworks Rust Server (In Dev). Up to 8 players form a group, which is the game's default. survival is the game mode, the normal game, with gather, build and raid. Players may raid and fight one another. It is a Modded listing: the game is changed by plugins or settings. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
What map is used on HGNetworks Rust Server (In Dev)?
HGNetworks Rust Server (In Dev) uses a procedural map of size 2,200 with seed 6738, generated by the game. The same size and seed produce the same map, so RustMaps can show it from this page.
Player count
How many players are on HGNetworks Rust Server (In Dev)?
On HGNetworks Rust Server (In Dev), 0 of 50 slots are filled right now. The average player count for the last seven days is 0.
Where does HGNetworks Rust Server (In Dev) stand in the rankings of Rust servers?
HGNetworks Rust Server (In Dev) is in the top 71% of all ranked servers, at #15,956 for player hours over the last seven days.
Tags
What are the tags on HGNetworks Rust Server (In Dev) and what do they mean?
These tags are set by HGNetworks Rust Server (In Dev) and read by the game's server browser: gmrust (Game mode): It offers the standard Rust survival experience; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, which is standard for the game; $r? (Region code): There is no region code; ^b (Biweekly): The wipe interval is two weeks; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears in Modded, as plugins or settings modify the game. The top of this page also shows its current players, queue, and world creation time, all from the tags.
Where does HGNetworks Rust Server (In Dev) appear in When Is Rust Force Wipe lists and filters?
On When Is Rust Force Wipe, HGNetworks Rust Server (In Dev) is placed in these lists: Rust modded servers, listed live. These filters show it on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
Server info
Where can HGNetworks Rust Server (In Dev) be found?
Region: not published by HGNetworks Rust Server (In Dev). When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. You can reach it at 31.97.14.111:28015.
How smooth is the performance on HGNetworks Rust Server (In Dev)?
Over the last 48 hours the average was 30 server fps, and the lowest was 30. The world held as many as 20,982 entities: buildings, deployables and all other objects. At its peak it used 1,740 MB of memory. Players feel lag when fps drops and entity counts climb.
How reliable is HGNetworks Rust Server (In Dev), and is it currently online?
You can connect to HGNetworks Rust Server (In Dev) at this moment. The uptime it reports puts the last restart at about 3 days 3 hours ago. The last 7 full days saw it up 72 of 168 hours, 43% of the time. First seen by When Is Rust Force Wipe on 13 September 2026.
Which Rust version is used on HGNetworks Rust Server (In Dev)?
On Linux, HGNetworks Rust Server (In Dev) runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam handles the update.
Wipe info
On what schedule does HGNetworks Rust Server (In Dev) wipe?
HGNetworks Rust Server (In Dev) follows a wipe rhythm of every 3 weeks on Sunday at 00:37 UTC. The server is due to wipe on Sunday 1 November at 00:37 UTC. It has been running its current world since 3 days 5 hours ago. Its tags carry a wipe schedule of every two weeks.
What can you expect on HGNetworks Rust Server (In Dev) when wipe day arrives?
An average of 0 players turned out at the busiest point of its recent wipes. The peak of the crowd on the latest wipe came 0 hours after the wipe.
Join info
What is the process to join HGNetworks Rust Server (In Dev)?
Use the console: press F1 in Rust and enter client.connect 31.97.14.111:28015. Another option is Launch Rust on this page, which launches Rust via Steam and connects you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^b,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^b
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.