Online37.187.132.91:28115checked 12m ago
[EU] SINMAS DEV SERVER
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:51 UTC FW13d ago | 0 | – | running | 0 |
| Thu 1 Oct, 11:15 UTC13d ago | 0 | – | 0.3 days | 1 |
| Mon 28 Sep, 08:21 UTC16d ago | 8 | – | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What are the rules and settings on [EU] SINMAS DEV SERVER?
The name of [EU] SINMAS DEV SERVER gives no gather rate. Groups can reach 8 players, the default for the game. It runs survival, gather, build, raid: the standard game. Players may raid and fight one another. Plugins or settings change the game, so the server browser puts it under Modded. The plugin count is Carbon. Vanilla is its own label: this is Facepunch's standard game, with unchanged rates, kits and rules. VAC, Valve's anti-cheat, is enabled.
What is the map for [EU] SINMAS DEV SERVER?
[EU] SINMAS DEV SERVER uses a procedural map of size 3,400 with seed 1337, generated by the game. The same size and seed produce the same map, so RustMaps can show it from this page. It carries the map name Custom Map.
Population
How many players are on [EU] SINMAS DEV SERVER?
At present, 0 players are on [EU] SINMAS DEV SERVER. The average player count for the last seven days is 0.
What is [EU] SINMAS DEV SERVER's ranking among Rust servers?
Over the last seven days, [EU] SINMAS DEV SERVER ranks #15,901 for player hours, placing it in the top 72% of all ranked servers.
Tags
How should you interpret the tags on [EU] SINMAS DEV SERVER?
The game's server browser reads these tags from [EU] SINMAS DEV SERVER: gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): The slot count is 0; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): The current game build is 167781; ptrak (Networking): RakNet is the default network layer for Rust, and this server uses it; $r? (Region code): There is no region code; ^v (Vanilla): This is Facepunch's standard game, with unchanged rates, kits and rules; ^z (Modded): This server appears in Modded, as plugins or settings modify the game; ^y (Carbon): The plugin framework is Carbon. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.
Where does [EU] SINMAS DEV SERVER appear in When Is Rust Force Wipe lists and filters?
On When Is Rust Force Wipe, [EU] SINMAS DEV SERVER is placed in these lists: EU Rust servers and Rust modded servers, listed live. Its filters on the server list are Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Operator and location
Where can [EU] SINMAS DEV SERVER be found?
No region tag is published by [EU] SINMAS DEV SERVER, but its name points to Europe. The location on When Is Rust Force Wipe is what the server claims; the actual machine location is not checked. Connect using 37.187.132.91:28115.
What is the performance like on [EU] SINMAS DEV SERVER?
It held an average of 30 server fps over the last 48 hours, never below 30. The world held as many as 84,473 entities: buildings, deployables and all other objects. At its peak it used 2,610 MB of memory. When fps is low and entities climb, players feel it as lag.
How stable is [EU] SINMAS DEV SERVER, and is it online now?
You can connect to [EU] SINMAS DEV SERVER at this moment. About 13 hours ago is when it last restarted, based on its reported uptime. It was up 168 of 168 hours in the last 7 full days, 100% of the time. It was first seen by When Is Rust Force Wipe on 13 September 2026.
What is the Rust version for [EU] SINMAS DEV SERVER?
The version on [EU] SINMAS DEV SERVER is Rust network protocol 2634 and build 167781, on Linux. Steam updates your game, but you need the same protocol to join.
Wipe days
How often does [EU] SINMAS DEV SERVER wipe, and when?
There is no next wipe to predict for [EU] SINMAS DEV SERVER: it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server wipes at that point in the month. The world in play now was built 13 days 2 hours ago.
What happens on wipe day for [EU] SINMAS DEV SERVER?
The recent wipes of this server drew an average peak of 3 players. 0 hours after the latest wipe, the crowd peaked.
How to join
What is the process to join [EU] SINMAS DEV SERVER?
Open Rust, press F1 for the console, then type client.connect 37.187.132.91:28115. Alternatively, use Launch Rust on this page to start Rust via Steam and join. https://sinmas.eu is its website.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167781,ts8
Game
gmvanilla
mp0
ts8
v2634
cs167781
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
