When Is Rust Force Wipe
74,270 playing now

Online37.187.132.91:28115checked 12m ago

[EU] SINMAS DEV SERVER

vanillamoddedcarbon
Players now 0/ ?
7-day average 0 peak –
Rank #15,901 top 72%
Last wipe 13d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

01020304021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 1.7 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 3 players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctMon 28 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:51 UTC FW13d ago 0 – running 0
Thu 1 Oct, 11:15 UTC13d ago 0 – 0.3 days 1
Mon 28 Sep, 08:21 UTC16d ago 8 – 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average 150/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 93/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average 20/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 7/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average 51/ 700
666 RUST /ДЛЯ НОВИЧКОВ /РУССКИЙ 09.10EU · groups of 16+ · monthly · 67 on average 13/ 650

Quick answers

from the figures on this page

Map and rules

What are the rules and settings on [EU] SINMAS DEV SERVER?

The name of [EU] SINMAS DEV SERVER gives no gather rate. Groups can reach 8 players, the default for the game. It runs survival, gather, build, raid: the standard game. Players may raid and fight one another. Plugins or settings change the game, so the server browser puts it under Modded. The plugin count is Carbon. Vanilla is its own label: this is Facepunch's standard game, with unchanged rates, kits and rules. VAC, Valve's anti-cheat, is enabled.

What is the map for [EU] SINMAS DEV SERVER?

[EU] SINMAS DEV SERVER uses a procedural map of size 3,400 with seed 1337, generated by the game. The same size and seed produce the same map, so RustMaps can show it from this page. It carries the map name Custom Map.

Population

How many players are on [EU] SINMAS DEV SERVER?

At present, 0 players are on [EU] SINMAS DEV SERVER. The average player count for the last seven days is 0.

What is [EU] SINMAS DEV SERVER's ranking among Rust servers?

Over the last seven days, [EU] SINMAS DEV SERVER ranks #15,901 for player hours, placing it in the top 72% of all ranked servers.

Tags

How should you interpret the tags on [EU] SINMAS DEV SERVER?

The game's server browser reads these tags from [EU] SINMAS DEV SERVER: gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): The slot count is 0; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): The current game build is 167781; ptrak (Networking): RakNet is the default network layer for Rust, and this server uses it; $r? (Region code): There is no region code; ^v (Vanilla): This is Facepunch's standard game, with unchanged rates, kits and rules; ^z (Modded): This server appears in Modded, as plugins or settings modify the game; ^y (Carbon): The plugin framework is Carbon. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.

Where does [EU] SINMAS DEV SERVER appear in When Is Rust Force Wipe lists and filters?

On When Is Rust Force Wipe, [EU] SINMAS DEV SERVER is placed in these lists: EU Rust servers and Rust modded servers, listed live. Its filters on the server list are Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Operator and location

Where can [EU] SINMAS DEV SERVER be found?

No region tag is published by [EU] SINMAS DEV SERVER, but its name points to Europe. The location on When Is Rust Force Wipe is what the server claims; the actual machine location is not checked. Connect using 37.187.132.91:28115.

What is the performance like on [EU] SINMAS DEV SERVER?

It held an average of 30 server fps over the last 48 hours, never below 30. The world held as many as 84,473 entities: buildings, deployables and all other objects. At its peak it used 2,610 MB of memory. When fps is low and entities climb, players feel it as lag.

How stable is [EU] SINMAS DEV SERVER, and is it online now?

You can connect to [EU] SINMAS DEV SERVER at this moment. About 13 hours ago is when it last restarted, based on its reported uptime. It was up 168 of 168 hours in the last 7 full days, 100% of the time. It was first seen by When Is Rust Force Wipe on 13 September 2026.

What is the Rust version for [EU] SINMAS DEV SERVER?

The version on [EU] SINMAS DEV SERVER is Rust network protocol 2634 and build 167781, on Linux. Steam updates your game, but you need the same protocol to join.

Wipe days

How often does [EU] SINMAS DEV SERVER wipe, and when?

There is no next wipe to predict for [EU] SINMAS DEV SERVER: it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server wipes at that point in the month. The world in play now was built 13 days 2 hours ago.

What happens on wipe day for [EU] SINMAS DEV SERVER?

The recent wipes of this server drew an average peak of 3 players. 0 hours after the latest wipe, the crowd peaked.

How to join

What is the process to join [EU] SINMAS DEV SERVER?

Open Rust, press F1 for the console, then type client.connect 37.187.132.91:28115. Alternatively, use Launch Rust on this page to start Rust via Steam and join. https://sinmas.eu is its website.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp0
Max players The slot count is 0.
ts8
Group limit Teams are capped at 8, as in the standard game.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build The current game build is 167781.
ptrak
Networking RakNet is the default network layer for Rust, and this server uses it.
$r?
Region code There is no region code.

Difficulty

^v
Vanilla This is Facepunch's standard game, with unchanged rates, kits and rules.

Mods and access

^z
Modded This server appears in Modded, as plugins or settings modify the game.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.